[quote]<snip>
Point is, when Bungie sees they are guarenteed atleast 200 million dollars already based off preorders, they don't need to spend more money on production costs because they've already got a guarenteed amount of profit. They could spend another couple million in game design and more content, but why? They don't need to.[/quote]
Why would they spend more money on production when its already a finished product? You do realise that a concrete release date can only be set once they have fully produced the DLC and are rooting out the last few gamebreaker bugs right? Your bandwagon ignorance is showing.
English
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Evidence?
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If you were in the business of creating something that could throw up unexpected obstacles, would [i]you[/i] set a concrete release date before you had it working to a level acceptable to Sony, MS et al?
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I'm not in the games industry
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Hmm yeah I'm ignorant because House of Wolves was actually supposed to have a raid, it was written as explicitly as possible. But why wasn't there a raid? Why was there PoE? Likely because Bungie already had plenty of preorders because the expansion pass was sold with vanilla, but needed another raid for the next DLC, TTK. Is it possible it was put in that DLC? Hmm, yeah, my ignorance is showing. That's why there was so many DLC areas glitched into in vanilla as if they cut content out of the game.
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Oh yeah, Kings Fall, a Hive raid set in a Hive setting with Hive bosses and Hive architecture and Hive lore was totally carved out of a Fallen DLC 🙄 PoE was meant to be a raid but wound up being an arena mode instead. As for the areas, try no-clipping on the PC version of Skyrim. The whole continent of Tamriel is on the disc. I suppose that means that Skyrim was supposed to encompass the entire continent hmmmm?