Hunters do not have many options.
Dragon shadow was as you would say "gutted" and is no longer useful (why do you think you never see it)
Sixth coyote is only good on strand which is only good because of a single aspect
Wormhusk is a tiny health increase that usually you use to leave a fight with a bit more health so you can re-engage earlier (titans can do that with overshields)
Bakris makes the dodge go from 29 seconds to 45 seconds (max mobility with marksman dodge)
Hunters options are also mid, hunters simply build into their exotic more rather than slapping it on and expectig free kills like titans.
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Edited by stinkych33Ze: 11/11/2023 3:58:06 AM[quote]Hunters do not have many options. Dragon shadow was as you would say "gutted" and is no longer useful (why do you think you never see it)[/quote] I see it frequently. You claim OeM is good, but that is something that is never used. [quote]Sixth coyote is only good on strand which is only good because of a single aspect[/quote] Ha. It didn’t just get good out of nowhere. It’s been very good on void hunter for double invis dodges. [quote]Wormhusk is a tiny health increase that usually you use to leave a fight with a bit more health so you can re-engage earlier (titans can do that with overshields)[/quote] Wormhusk bump is not tiny. It’s a quarter of your health. Same as overshields. Except overshields are not instant (therefore you can’t just use them in the middle of a gunfight for free), don’t go directly to your health, are on a timer, and take 3-4 times as long to come back. [quote]Bakris makes the dodge go from 29 seconds to 45 seconds (max mobility with marksman dodge[/quote] That’s literally a lie. Max mobility with Marksman’s doesn’t make dodge come back in 29 seconds. Dodge comes back in around 15 seconds with max mobility and Bakris extends that by 12 seconds. 27 seconds. Quit lying. [quote]Hunters options are also mid, hunters simply build into their exotic more rather than slapping it on and expectig free kills like titans.[/quote] BS. Hunter options are absolutely cracked and Hunters don’t need to build into anything. Bakris - Doesn’t need any building into Wormhusk - Doesn’t need any building into Sixth Coyote - Doesn’t need any building into Dragons Shadow - Doesn’t need any building into You want to talk about Titans slapping something on and expecting free kills? That’s literally the [u]definition[/u] of Wormhusk, Bakris, and double Decoys with Sixth Coyote.
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Sixth coyote only works on strand. Invis is useless because you can see it a mile away, if youre dying to invis then skill issue. Bakris requires stasis/arc weapons and a stasis subclass which if built wrong is going to fail given how bad stasis is at the moment (also i know this exotic well given i use it and no max mobility bakris is not a 29 second cooldown) Dragon shadow has been dead for while, stop kidding yourself, the people who use it still are the people who cant let it go Wormhusk is not actually as much health as you think and unlike an overshield (which you can deploy before a fight to go in with 50 extra health) wormhusk diesnt give you cover and you can die very easily during the animation (i know wormhusk very well given i use it) Now onto titan exotics Lorrely - sunspot can kill any super and works as a bubble/well counter if you die while pushing them with a shotgun. Also takes no effort for the build as its run solar with 100 resilience OEM - free health regen after a kill is still useful its just not broken like it was Peregrine - one shot shoulder anything and all light subclasses have a flavour of shoulder charge Dunes - still decent movement and easily allows titans to outpace hunter movement in PvP, also gives damage chainig for easy cleanups PK - very strong right now given where SMGs are and will continue to be good even after the upcoming SMG nerf given the benefits it provides (autoloading, faster movement, instant ready/aim) Kehpri - run on strand, play smart (i understand playing smart is not a titans strong point) and use solar weapons (most likely ammit given its current strength) and youve got a free kill barricade that charges increadebly fast HoIL/quiet one/insurmountable - all decent enough in checkmate given the ability increases (most neutral game exotics are better overall but it allows for more abilities in a mode where abilities are OP and very infrequent) Synthos - currently very strong and while they are getting a nerf (melee lunge increases are OP and have been phased out over time, bungie made it clear this kind of effect was no longer wanted back when it was removed from ophidian) the nerf is actually a buff given the increase to reload and handling which is far more useful in a gunfight especially when you arent at the bottom tier of PvP (yes i know its only an increase if an enemy is within 15M but come on when arent yiu around an enemy and you would need the faster reload and better handling when in combat anyway) Titans are by far lacking in the exotic department, people (mostly crayon brains) expect titan exotics to be slap on and win free given thats how they have been for a long time. Im sorry you need to actually do more than punch and run 100 resil for your exotics to work. Join the club because thats the case for 99% of all exotics.
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[quote]Sixth coyote only works on strand. Invis is useless because you can see it a mile away, if youre dying to invis then skill issue.[/quote] Invis is really good. But you want to whine about Knockout. Melee only works up close, if you’re dying to Knockout it’s a skill issue. [quote]Bakris requires stasis/arc weapons and a stasis subclass which if built wrong is going to fail given how bad stasis is at the moment (also i know this exotic well given i use it and no max mobility bakris is not a 29 second cooldown)[/quote] It doesn’t require a stasis/arc weapon, it’s just better with it. Stasis Titan is much much worse and has much much worse exotics. Icefall Mantle? Camdus Ridge Lancecap? Hoarfrost-Z? Bakris destroys all of these. [quote]Dragon shadow has been dead for while, stop kidding yourself, the people who use it still are the people who cant let it go[/quote] It’s not dead, it’s still very good. [quote]Wormhusk is not actually as much health as you think and unlike an overshield (which you can deploy before a fight to go in with 50 extra health) wormhusk diesnt give you cover and you can die very easily during the animation (i know wormhusk very well given i use it)[/quote] Wormhusk is instant, gives health directly to your health bar, and has 1/4 of the cooldown of Bastion barricades. [quote]Now onto titan exotics[/quote] Not yet. You’re forgetting a few more top tier hunter exotics. Knucklehead - Radar while ADS, better radar while crouched, wallhacks on people that shoot you/people you shoot, more damage on low health targets, AE, I mean it gives a plethora of benefits. Liar’s - One shot melee that instantly regens health Stompees - Needs no introduction. [quote]Lorrely - sunspot can kill any super and works as a bubble/well counter if you die while pushing them with a shotgun. Also takes no effort for the build as its run solar with 100 resilience[/quote] Ha! Kills any super? Lmao. Here’s a list of supers it can’t kill. Titan - T-Crash, Fists of Havoc, Hammer of Sol, Burning Maul, Sentinel Shield, Berserker, Glacial Quake Hunter - Blade barrage, both Golden Guns, Arc Staff, Gathering Storm, Deadshot, Spectral Blades, Silence and Squall, Strand Super Warlock - Daybreak, both Nova Bombs, Nova Warp, Chaos Reach, Stormtrance, Winter’s Wrath, Strand Super Literally Lorelys can only kill bubble and well, and you have to place your barricade inside for that. Well will gun you down before you even get close, bubble will be defending and waiting for you. Every one of the Hunter exotics I mentioned only require high Mobility. Knucklehead and Liar’s don’t even require high mobility. [quote]OEM - free health regen after a kill is still useful its just not broken like it was[/quote] Anything kill procced isn’t going to be very good. Overall, Knucklehead grants a better, bigger package. [quote]Peregrine - one shot shoulder anything and all light subclasses have a flavour of shoulder charge[/quote] Hunter throwing knife gauntlets are better. Neither peregrines nor throwing knife gauntlets are competitive which is why I didn’t mention them. They’re both meme armor. At any rate, the throwing knife gauntlets are not only better, but more fun. [quote]Dunes - still decent movement and easily allows titans to outpace hunter movement in PvP, also gives damage chainig for easy cleanups[/quote] I never said Dunes weren’t good. I love them. But movement is the skill gap. Even at their worst moment, Stompees are still [u]at the very least[/u] on par with dunes. With the Stompees buff, there is no way you can tell me Stompees are not vastly better than Dunes. [quote]PK - very strong right now given where SMGs are and will continue to be good even after the upcoming SMG nerf given the benefits it provides (autoloading, faster movement, instant ready/aim)[/quote] PKs are only good because SMGs are broken. Before SMGs were good, how many PK users did you see? Bar none. PKs do not give AA, damage, or anything of the sort. If someone kills you while using them, you were outgunned. They mainly just allow for more fluid use, and better movement. [quote]Kehpri - run on strand, play smart (i understand playing smart is not a titans strong point) and use solar weapons (most likely ammit given its current strength) and youve got a free kill barricade that charges increadebly fast[/quote] LMAOOOOOO 😂😂😂 Kehpri? Dude, like you’re just pulling stuff out of your -blam!-. If Kehpri’s are good, then Bombardier’s are incredible. [quote]HoIL/quiet one/insurmountable - all decent enough in checkmate given the ability increases (most neutral game exotics are better overall but it allows for more abilities in a mode where abilities are OP and very infrequent)[/quote] In one single game-mode these are decent. Dunes/Stompees/Knucklehead/Liar’s are better for neutral play. [quote]Synthos - currently very strong and while they are getting a nerf (melee lunge increases are OP and have been phased out over time, bungie made it clear this kind of effect was no longer wanted back when it was removed from ophidian) the nerf is actually a buff given the increase to reload and handling which is far more useful in a gunfight especially when you arent at the bottom tier of PvP (yes i know its only an increase if an enemy is within 15M but come on when arent yiu around an enemy and you would need the faster reload and better handling when in combat anyway[/quote] “While they are getting a nerf?” They’re already gutted. The handling buffs are stupid. We have Ophidians at home. [quote]Titans are by far lacking in the exotic department, people (mostly crayon brains) expect titan exotics to be slap on and win free given thats how they have been for a long time.[/quote] Titans have only been good because of the capture point game modes. Trials Dominion, IB Capture. They became popular in that, and then everyone went “Oh. I guess I might as well use it in Quick Play.” Most people don’t expect it to be “slap on and win” because Hunters coined that. I want more movement exotics. Twilight Garrison, Lion Rampant rework, and other exotics. [quote]Im sorry you need to actually do more than punch and run 100 resil for your exotics to work. Join the club because thats the case for 99% of all exotics.[/quote] It’s not though. All the Hunter exotics I mentioned are “put em on and get free dubs.” You don’t need to build into anything.