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Edited by Cayde Seven: 3/30/2016 5:17:22 AM
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Or... Hawkmoon is a reference to a Fantasy/Sorcery RPG of the same name (like D & D) in which the "skill" of the player has only a portion of control of the outcome of the game because the success of each "move" (attack, defense, etc) is dependent on the roll of the die, and therefore is heavily dependent on luck. The signature perk "holding aces" is a reference to the idiom "holding all the aces" which is a situation in which someone has the upper hand in controlling the outcome, but they achieved that position through the luck of the draw. The perks and references that the gun has are an homage to dice/chance based games and RPGs, in which luck controls a portion of the outcome of the game. But perhaps my explanation contains actual logic and references facts, so I may meet stiff opposition on this forum.
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  • The idiom is just "holding aces" holding all the aces doesn't roll off the tongue. It's a poker term not a dice term. There's no aces in dice games.

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  • Edited by Cayde Seven: 3/30/2016 6:20:50 AM
    The Cambridge English Dictionary seems to disagree with you, holding aces is an abbreviated form- regardless, the meaning of the idiom is as I stated. I am well aware it is sourced from poker, and not a dice game. It is a position of advantage arrived in by chance/luck. In poker, the [i]luck of the draw[/i] has an influence on the outcome of the game. My point is that Hawkmoon has lucky bullets as its signature feature, and the name of the gun and reference to the idiom are based on things (two separate things, hence why I separate them into two paragraphs) where luck plays a role in determining the outcome. My apologies if my post wasn't understood clearly.

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  • So nerf fusion rifles? [spoiler]that's a good explanation.[/spoiler]

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  • There are a lot of little hidden homages to RPGs and Science Fiction/Fantasy/Mythological literature/movies/games in Destiny. For example, the shape of an engram is based on the shape of the dice used in many RPGs, as the outcome of the roll of a die is much like the outcome of an RNG loot system, in that they are based (entirely, or nearly entirely) on chance.

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  • Very nice observation, do you have a list of things like this? I'm pretty intrigued

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  • I haven't compiled or worked on a list per se, but for a game that is regularly ridiculed for having "no story", I have found fascinating connections to literature, mythology, gaming, world history/warfare, astronomy (and science in general), and religion (I could list sources ad nauseum) in nearly anything I've researched in-depth just to satisfy my own curiosity. The amount of collective knowledge referenced or paid tribute to in this game and the lore (grimoire, flavor texts, naming conventions, collector's edition books Arms & Armament / Insula Thesauraria) is simply astounding, and the creators/writers rarely get the credit they deserve for their work in creating the Destiny universe.

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