To preface, I'm not referring to the situation in which console players queue alongside PC players into the same lobby; I'm aware that there are parameters in place that prevent this from happening unless players choose to queue together, knowing they are on different platforms.
I'm referring to Crossplay between consoles.
Given that playing on PC demands a certain degree of financial stability, I haven't been fortunate enough to join the master race (hopefully it's a matter of 'yet' and not 'futility'), so my entire Destiny 2 experience has been restricted to my Xbox (then One/One X, now Series X). As a console player, I exist within the group of players affected the greatest by Crossplay, enabling myself to play with and against players on Playstation and Stadia, i.e. other consoles mandatorily.
This would, at a glance, seem to be a highly commendable undertaking made by Bungie, or it would be if the issues compounded weren't so omnipresent. Issues like: de-sync, damage-glitches, low tick-rates, lag, shoddy aiming mechanics, ghost-bullets, team balancing, mis-informative sandbox and HUD elements, all alongside the slew of ancient bugs that have gone unaddressed since Day 1, now made especially glaring during Iron Banner. These don't even account for any of the sandbox elements nor the game modes themselves.
Iron Banner lends itself to be an important example, evident by its reward structure being attainable and enticing for every type of player, and the fact that it's only around for a week at a time, spurring players with the threat of FOMO. This is well enough to suggest that Iron Banner likely encompasses a larger population in a week's time than the usual Crucible modes during any other week, and where the most players from every platform would congregate over any certain period.
Despite being so populated (under these assumptions), it's concerning to experience so many technical issues. Iron Banner isn't the only place where they happen, but it's where they're the most exacerbated. These are issues prevalent with the entire PvP suite in Destiny 2, from casual to competitive modes, and from Crucible to Gambit.
However, the most poignant point to broach is that these are issues that have plagued the game since release, yet were somehow more tolerable before Crossplay's implementation. The Beyond Light-era of Crucible had its own issues, most of which to do with Stasis, a sandbox element, but much less regarding the game's stability. The worst part anyone really had to account for was to avoid being frozen; the flow of the game felt fine, the gunplay felt fine, connection and synchronization were seldom perfect, but they were considerably preferable — all until Season 15, when Crossplay was officially part of Destiny 2. Now opponents are behaving predictably unpredictable, as god-like crackshots, and many animations don't sync up to their actions. It's like the information becomes mis-translated, or delayed by the server between these platforms. As though different platforms run on different network framework that cannot communicate as easily as initially thought.
Hunter's are suddenly dodging without tumbling or spinning, Warlocks are firing their weapons during Icarus Dash, Titans are activating Consecration without going through the motions, players are seemingly taking less damage or none at all, or they're taking damage well after escaping behind cover. Sometimes players are TTk'ing you the very frame they see you, or they have no trouble TTK'ing you through your crazy, esoteric movements as though you weren't moving at all. It's like the knowledge, game-sense, and skill you've developed over the five years you've played Destiny 2 are no longer applicable. You rack your brain thinking you've gotten worse, almost spontaneously, but it really was only a matter of time before you started to see the cracks.
Much of my discontent is created from my own experience and I'm absolutely projecting, but I've also observed a noticeable uptick in complaints on the forums, Reddit, Twitter, players in-game, and friends, all of which related to these issues.
I suppose the ultimate point I wanted to make is that Destiny 2 was not ready for Crossplay, at least not the Player-versus-Player portion. It's simply too premature for it to have been implemented.
What are your thoughts? Feel free to discuss, and thanks for reading.
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“We have maps we always have new maps” Bungie 2014
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PvP crossplay is horrible. I see my lag indicator going down and check the mix and sure enough more folks on from the other side.
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Excellent synopsis and arguments. You, clearly, are a college graduate and possibly an English major.
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Ah the only thing more horrifying than a 6 stack, a six stack on another console.
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6 RepliesAll of this. People have been saying this (myself included) since cross play was introduced. But no response from Bungie. At this point there have probably been 1,000 posts concerning this issue.
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6 RepliesEdited by amazinj2084: 7/17/2022 9:58:22 AMJust turn off cross play for pvp only. Thats all they have to do. Pvp is the only mode badly affected by it. Give us the option to turn if off for pvp, while not affecting Pve. But thats just one of the things among a long list of issues with pvp.
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Bungie can bring back old weapons from Destiny one. Suggestion bring back all the old maps from Destiny one and add those that we paid for and got vaulted. We know PvP needs some love so share it with the community Bungie. Upvote if you agree…
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3 RepliesEdited by Dancingfrogs: 7/17/2022 8:16:19 AMI've been saying this since it's release, your banging your head against a brick wall I'm afraid, I'm never sure whether it's Cronus Zens or the technicalities of synchronization. I upgraded to a series S to have the best experience possible and then they do this and cheating seems rife too, no one talks about Cronus Zen or cross play or bad. Connection. Nice post buddy
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3 RepliesEdited by livin like larry: 7/17/2022 4:57:33 PMMy personal favorite is dying to a sniper before they even appear on my screen lmao. For real though, crossplay lag has been atrocious. I wish there was an in-game setting to turn it off, I’d gladly wait to only play Xbox players.
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1 ReplyCross play has nothing to do with it. To start with Bungie gave it away for free, then there’s the unbalanced match making , laggy , broken weapons , sbmm….no point doing cbmm now the player base has shrunk, cheaters , payed carries, stat farmers ….I could keep going 😂
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4 RepliesIf you build your own PC the only thing that should be expensive is the graphics card and that’s only if you are going very high end… you can easily build something better than a PS5 for less than a ps5
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1 ReplyI either do ok or kill wiped quitted two today as a waste of time. 5 deaths no kills
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It works fine in pve, so who cares about everything else? Pvp has always been a hot mess anyway. No dedicated servers, laggy games, terrible hitboxes, terrible sanbox, terrible ability spam, terrible cheesy builds etc. what is one more BS going to do for the game? Nothing meaningful. Destiny has been chaotic since the release of D1. At the very least cross play works fine in pve so honestly I stopped caring.
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Did you say Titan using Consecration? Some quick experience tells me that these are low level players, whom probably don't invest in decent internet connections. No player of at least average skill would use consecration. Expect casual level players to have casual level connections.
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2 RepliesTranslation for Bungle: Bungo make PvP better! Answer: Ok, new Everest items for silver purchase are in the making ;)
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I fully agree and bungo to my knowledge has not even acknowledge this at all.
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3 RepliesReally good points. Ghost bullets. Animations not linking up. Dying to a shotgun before I see the opponent, then the opponent appears. Really crappy stuff.
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1 ReplyEdited by ΜΟΛΩΝ ΛΑΒΕ: 7/17/2022 3:02:21 PMIt is truly a horrible experience. The lag is especially bad when players from entirely different regions are matched in. Bungie could do something about this. They won’t. The lag was so bad today, that even switching weapons took 8-9 seconds to actually swap, from start to finish.
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1 ReplyHa Ha you think that is only isolated to console? I have a monster gaming PC running on a hardwired 1gbps fiber connection and I experience everything you have so eloquently described. Weapons that cant one tap are taking me out, dying before the opponent is even on the map only to become visible after I am dead, the list goes on and on. This all started with CBMM and got a whole lot worse when cross play was initiated. PVP is barely playable so that is why I stay away from it other than to complete pinnacles and challenges. A mode I used to love and spend hours and hours in has been stripped away from my content. This is my last DLC partially because of the pvp issues and the terrible direction pve has gone.
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Edited by TheOtherGuy: 7/17/2022 2:36:49 PMWhen the majority of the enemies (or 1 in trials) are on xbox, the match is lost. They play like half a second in the future. Hand cannons hit always twice. It seems like they shoot and fly through walls. Getting shotgunned from what seems 30 meters. And im on a 500Mbit lan connection.
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1 ReplyCan’t even tell you how many head scratching moments I’ve experienced on this game. Makes me not want to play.
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22 RepliesHave you heard of the snowball effect?… This is what’s happening now. This pile of trash you’re seeing now started when D2 launched. Double primary, special are now in heavy, 4v4, small maps, slow and weak guardians, antique Peer-to-peer system, potato guns with static rolls, weak leadership and team lead that doesn’t know how to make video games, heck, is not even a game developer!😂😂😂 After they launched D2, millions left! MILLIONS!!! And they are not coming back!😂😂😂 They tried to revert everything back but it was too late. By the time they reverted almost everything back at Forsaken it’s already too late. Millions already left and are not coming back!😂😂😂 Activision knew this because they were there when Forsaken rolled out, and even that didn’t make them good return of investment. The game was failing, that’s why Activision left this sinking ship to float on shallow waters. So shallow you could literally walk on water!😂😂😂 That’s how empty the game is when Activision left!😂😂😂 What you see happening right now is just an accumulation of issues that occurred since it started years ago. It’s called a “Snowball Effect!” All that trash piling up since then up to now. And they can’t fix it!😂😂😂 Crossplay is a desperate attempt to aid in the ailing mess that has been plaguing this game for years. The thing is, companies have different agendas and infrastructures. If you don’t treat crossplay as a unified system, it will never work for everyone. With the playerbase dwindling, it will only get worse.😂😂😂 Desperation, that’s what I see here. They are milking a dying, skinny cow!😂😂😂 It’s gonna be like that until they let go of the carcass!😂😂😂 State of the game! 😂😂😂
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Dedicated servers
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5 RepliesSo people are putting adept in brackets in profile name ?
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Yeah the performance in destiny is terrible atm. Animations don't fit with their actions. We see that often in privates. Sometimes it looks for my friends like I noscope headshot them over the whole map but I was hardscoping. 2 weeks ago the first shot in the private from my last word killed my clanmate one shot on the body. double-, tripple- or even quaddamage is happening very often. Then the connection between xbox and playstation. It's not because of the people, it's because crossplay from bungie is not good. But they don't do anything about that. When it goes to performance and connection they nearly ignore every criticism. since beyond light they did not change anything about server stability or something like that. It makes me angry and sad how we get ignored when it goes to those problems. I am no bad player in pvp but the connection and the teamdivision in lobbies with even 12 solos is unbearable. That results in many player who quit midgame what makes the experience even worse. When you see that the game matches you with people from 4 different continents many times, you realize that there is not even CBMM.