This is not what makes PC weapons so consistent. It is the lake or bloom, field of veiw, and frame rate. Two of those will not change for D2 on console, so the only option to truly make console play feel closer to PC would be to reduce bloom. Maybe not completely eliminate it but greatly reduced it's effects in the game. Your bullets should go where you are aiming if you can control the recoil.
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Go watch Datto's video on his thoughts about season of drifter. In it he is playing gambit, watch how stable and virtually no recoil he has on the weapons, laser accuracy. His Recluse never misses and never deviates, the comparison between the 2 systems is ridiculous
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The comparison highlight the huge difference there is between them. That is literally the point. Why in the world do you people want RNG bullets that don't go where you are aiming. And hence me saying stability does not need much of a change only bloom needs to be addressed. You really need to understand your own argument... You literally just confirmed my point
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Jesus you are just not getting it, do you even know what bloom is. If I can fire multiple bullets and know they are going at the target and not get pulled by recoil then if bloom kicks in and a few miss, the accuracy of no recoil will mean more hit where I am aiming. You have reduced bloom and I will have reduced recoil.
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I'm not the one who doesn't seem to understand. The point is I don't want to pull the trigger and any of my bullets to disappear. Idk who the heck has convinced you that increased stability will make any handcannon more viable. 180s are good because low bloom. If you increased the bloom on them I bet people would put them down even with the having great stability. You should should go watch Fallout plays most recent video on bloom if you're having trouble with understand this.
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I'm not just talking about hand cannons or just crucible play, if you are then we are done here
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Lmao I think we were done when you stated whining about what I was saying. And no this would be for every weapon and every part of the game. However it will be most notable on handcannons.
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stability plays a huge part in why pc weapons feel good to use.
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No the stability stats are the same on both console and PC. PC does not have some magical stability stats that console doesn't. It is only bloom that is not on PC that is heavily present on console. You could also argue that recoil control is easier on PC which is further justification that bloom should not be as present on console considering you have pore recoil management and you have to fight bloom.
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which is what I meant by stability. the recoil is different between MnK and controller.
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No recoil PATTERN is different than stability. You can learn and work with a reasonable recoil pattern. Point west of sunfall. The 180 from curse of Osiris was originally broken, the recoil pattern was so weird you couldn't used the gun due to that. 180s are super stable, hardlight nearly max stability but no one uses it because of its awful screenshake/ recoil pattern. Recoil patter = what you see in screen when you shot a gun. I believe bloom needs to be lessened and the recoil patter of some guns need to be reworked. Idk what stability has to do with any of that.