I know... Cmon man you can't be this dense. I don't even know what you're arguing for right now.
https://destiny.wikia.com/wiki/Modifier
For a very small percentage of the D2 population making something more difficult for the sake of nothing but difficulty is not fun. Destiny 1 understood that a difficult modifier had to be balanced with a fun modifier or else it would just be frustrating. We never had a Nightfall or Heroic where there were only difficult modifiers. If we had Grounded we might have had Airborne for a fun risk vs reward mechanic... The burns actually affected how we played and we had modifiers like Specialist or Small Arms... You can't just make something more difficult for no reason. If there was a fat bit of loot to earn that we really wanted then sure! But just for Heroic strikes... It needs to be fun before it's difficult.
English
-
That's why there's a buffing modifier, and a negative modifier. Like blackout and brawler, and grounded and heavyweight. Maybe you should read the modifiers before you fly in? Or don't play it, simple, because I know I don't want a leap frog in a game with grounded on
-
You have no argument. It is a borderline fact that Destiny 1s Heroic Strikes were better because the modifiers were better. "you should pay more attention" isn't going to solve the problem of them being boring and frustrating and not worth playing.
-
"They were the same thing as d1 strikes" Both have the same modifiers in the games. Is it really hard for you to use your eyes and commonsense?