Yeah, the same way we have AE, the game needs slide penalty. It pisses me off getting sniped at the end of a slide (for real, wtf). The same way applies to crouch spamming, both movements gives you righ rewards with no risks at all (except for AE for now). No way, righ risk, righ reward. Do you wanna get the advantage on your adversarie by doing the movement, fine, but don't expect to aim perfectly.
Anyways, Bungie doesn't care for the game and nothing will change until the end of TFS. Just let this dumpster burn.
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Lol should there be a penalty for strafing too?
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Honestly I also think a player's accuracy cone should scale linearly to their internal skill rating so the better you are the more inaccurate your bullets are, it's kind of oppressive how some people just have better aim than me.
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Why do you need someone to have random inconsistencies to have a chance of beating them? Lol
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Because this is a shooter game, and not "acrobatics with a shotgun" game (but at this point I'm not so sure about that)
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[quote]Because this is a shooter game, and not "acrobatics with a shotgun" game (but at this point I'm not so sure about that)[/quote] We slay false gods with paracausal abilities that do not obey universal laws of cause and effect, nor do they strictly obey the laws of physics. Assertions about what Marines/ Infantrymen do in other fps is completely irrelevant
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I was joking about strafe penalty, but the thing is, getting harder to perfectly land shots leads to more duelling, more challenge, and less frustration of being killed way too fast without even notice where the shot came. This will not happen, tho.
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Some of us look at our radar
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Cloudstrike AOE in Burnout: "hold my beer"