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Editado por jxsh-wheeler: 7/12/2021 10:49:24 PM
88

Make Trials Better For ALL

Here's a couple ways you could make trials more accessible to the casuals (and a couple just to overall improve the mode) without necessarily making the mode (particularly flawless runs) any "easier": 1. Allow people to keep their tokens each week. If casuals can barely get any tokens anyway, why bother taking them away? And since the engram requires you to actually discover loot for it to be in the loot pool, what is the point anyway? 2. Bounties could be reworked to firstly make casuals actually play the game rather than jumping off the map and secondly to be far more rewarding. 3 (easy) bronze weekly bounties for token jackpots, 2 silver (slightly harder) bounties for the 3 win and 5 win rewards, and 1 gold (slightly harder) bounty which rewards a random weapon, a random armour piece and a token jackpot. Then have 3 or 4 farmable standard bounties. 3. This is the biggest addition; a new passage. Like ferocity and mercy this would be available right at the reset without needing to reach any wins. It would be called Passage of the Novice and would act as a practice/introduction passage for trials. It would have no access to the lighthouse at all (even with 0 losses) but it wouldn't ever need to be reset. You can lose unlimited amount of times without having to reset your card. This would help casuals stay in the playlist all week as even the worst of the worst would be able to reach 7 wins eventually. This would help casuals to be rewarded for their time in the playlist as they could work each week to reach a higher number of wins without having to worry about losses setting them back until they are ready and confident enough to attempt flawless runs on the other passages. And this system doesn't make the rest of the mode any easier, and doesn't take anything away from those able to complete flawless tickets. 4. I would change how the lighthouse chest works. I would make the adept weapon you receive random every time but I would also add a menu to the chest like the one in the Vault of Glass which allows you to use tokens to get a randomly rolled adept weapon which you have already discovered aswell as randomly rolled high stat armour pieces you have discovered. Right now tokens are useless to high skilled players able to complete lighthouse runs and the lighthouse does not feel rewarding as the pinnacle endgame pvp goal compared to the pve side. These changes would not COMPLETELY fix trials but they would definitely improve the experience for players at all skill levels. It would become more accessible and rewarding to lower skilled players and be more rewarding for higher skilled players too. Edit: Also add random loot at the end of matches so win or lose you still have a chance to get something. This would also help keep people in the playlist and reward those unable to win many games with something for their time spent.

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