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publicado originalmente em: 120RPM Hand Cannons need a range nerf.
3/1/2021 2:35:29 AM
7
IMHO handcannons in general need toned down. They are just so dominant I do not see a reason to use a primary rifle over a noobcannon let alone sidearms or SMGs. How I view it 120s definally need a nerf no question there. 140s and 180s maybe or maybe not I say buff primary rifles first while sidearms and SMGs definally need a range and aim assist buff. Sidearm and SMG buff cause not only are they both laughable out classed by handcannons their main competition is shotguns and we all know how stupidly powerful and "over tuned" shotguns are with Felwinter's Lie being a prime example and how stupidly broken the special ammo economy is where players can go a entire match using a "special" weapon as their primary weapon. I know people are gonna reply with how sidearms and SMGs have good chances in those extreme close ranges (that is highly debatable ATM with how dominant noobcannons are) but that is why most handcannons are paired with shotguns. So you have a primary weapon type that totally outclasses the 3 primary rifle types and a "special" weapon type that at this point is a primary OHK weapon that out classes the other two primary weapon types. Only reason I can see using anything else other than a cannon/shotgun combo is if you are actually trying to have fun with sad to say is becoming a rare thing in pvp now a days even in the so called "casual" play listings.
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  • Editado por XxSkull FistxX: 3/1/2021 3:16:07 AM
    It’s not the range that’s the problem. Some YouTube streamers like I think Frostbolt demonstrated at long range like scout range 120’s hitbox pretty much cover the entire upper body. So as long as you aim anywhere in that vicinity it counts as a crit. That’s why players can outgun scout rifles at long range with Steady hand or Sturm while they’re jumping all over the place meanwhile your having a hard time trying to hit all three of your headshots and if you miss one it whiffs and your dead. Long story short, you barely have to aim with 120 hc’s to hit all crits while any other weapon class has to aim right at the head. So if they shrunk the hitbox on 120’s to where they have to aim at the head then there is no way they would ever win a gunfight at long range against a scout or pulse rifle.

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  • range is still an issue, have you seen the trials 120 adept? thats literally F'd, 120s atm (thanks to small maps) can play scout/sniper roles if your good enough. 120 imo need aim assist nerfed along with range being cut by around 10-15m. 120's imo need to be CQC focused. kinda like shotguns are.

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  • That just goes back to my point of "what is the purpose of sidearms and SMGs".

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  • Editado por Forest: 3/1/2021 3:21:56 AM
    I know hence why I said 120 need nerf no questions ask even if the primary rifles get buffed and I still stand by what how 140s and 180s might also need nerfed but again depends on whether or not if it is just cause rifles are under powered or noobcannons are just to over powered. Along with a sidearm and smg buff cause again why use those over a shotgun?

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  • I think we’re in total agreement just saying the same thing with different words😂. Bottom line, players who like using other weapons shouldn’t be forced to use hc/shotgun just to win, theres no point in having so many other cool weapons if they are weak.

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  • 2
    those weapons aren’t even weak lol you guys just suck with them 😂

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  • Exactly. Hell I got what I consider a god roll false promises with smallbore, high cal, dynamic sway, zen moment, and a range masterwork. Range out the wazoo and hits like a truck. Totally out classed by 140s and 120s and despite being a high impact rifle WITH high cal rounds handcannons still get crit kills at medium range. It's like flinch isn't a thing for handcannons.

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