Straight and to the point: high-impact fusions need an overhaul in D2. The nature of the weapons (hitscan, low charge times) completely negates the skill gap that’s supposed to exist with a ranged, non-precision OHK weapon. Aim and charge time are the two things that kept fusions in check in D1, and neither of those are a significant barrier to ease of use in D2.
It also makes rapid-fire fusions completely irrelevant. Why would you use one when a Bastion or Erentil still charges in less than a second, but has more range and consistency?
That’s it. Not gonna argue with any scrub fusion users. I just think the issue with fusions goes far beyond what Bungie has addressed thus far. They should consider making them projectile weaponry again, or increase charge time for high-impacts, or both.
EDIT: Fusion main bots swarming on cue. I love it. 😂
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9 RespostasCharge time is already very long, precharging is what makes them viable. Besides Bastion I’d say all of them are balanced currently, all but high impacts need a buff