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8/3/2019 4:50:33 AM
126

Here's all the reasons i can think of why GAMBIT SUCKS

10 rounds of Gambit for this solstice armor has really given me some perspective. I now understand many of the reasons why everyone hates Gambit, and even came up with a few of my own: --ENEMY DAMAGE IS NEVER CONSISTENT Either enemies will barely scratch you or oneshot you before you can even have a chance to react, there is literally no inbetween. Envoys, Deceived Colossi (in Prime), and Taken Captains and Knights have absolutely BROKEN damage and unless you're running Liar's Handshake they are way too hard to kill in a timely manner. I love losing 15 motes to a Deceived Colossi's -blam!- machine gun in the span of a milisecond. Im not kidding, thats how much damage it deals. --INVASIONS HAPPEN WAY TOO OFTEN This is more of an issue in Prime because you have only one round, and thus no room to make any mistakes. You never feel rewarded for killing invaders because theres always a new one popping up FIVE SECONDS LATER. Its very hard to gain an edge when the invaders heal every last bit of damage you dealt to the boss, wasting ammo and making your efforts pointless. --MACHINE GUNS ARE BROKEN I dont care what anyone says on the subject, machine guns should not have the range of scout rifles and the accuracy of trace rifles. I get domed from ACROSS THE MAP by a 21% delirium when my hammerhead cant even reach the guy, so even when i try to conform to the broken meta i get screwed. Machine guns need a massive nerf in Gambit because they are currently a billion times better than any other heavy weapon, bar none. They have too much ammo, deal too much DPS, and are way too reliable. --SPECTRAL BLADE INVADERS CAN GO INVISIBLE The only thing more broken OP than an invader with a machine gun is an invader with a super that makes them IMPOSSIBLE TO SEE. You cant see them coming, you cant react in time, you cant prepare. If a spectral blade invader goes invis theres no way youll be able to stop them before they kill you. This needs to be nerfed immediately. --THE PRIMEVAL KNIGHT IN PRIME IS BROKEN You know how you need to stand in the well of light to damage the boss in Prime? Well now the Well is ON FIRE and if you stand in it for more than 2 seconds you INSTANTLY DIE. And he uses this fire every FIVE SECONDS. How did anyone think this was a smart idea. --HEAVY AMMO FROM BOXES IS PITIFUL FOR SWORDS So a rocket launcher can get like 3 rockets from every ammo box that spawns (i mean the ones on walls, not from enemies) but a sword only gets 6 swings? On Black Talon thats like 3 heavy attacks. Thats barely enough damage to match ONE rocket. Are you guys stupid? --MOTES WILL SOMETIMES "AVOID" YOU Sometimes when i melee kill an enemy the mote will fly up and bounce behind me, forcing me to backtrack to grab it. In Prime i'm usually forced to make this maneuver while being constantly fired upon by every enemy under the sun, so its quite dangerous when i need to grab that 10th mote. Also i dont like how my allies can sometimes steal the motes i needed to collect, forcing me to run headlong into the next wave of enemies for 2 more motes. I dont know how to fix this second issue though. --ENEMIES HAVE TOO MUCH HEALTH Enemies in Gambit are too hard to kill compared to how much damage they deal, and how many spawn at a time. You never feel powerful or even like you're getting the hang of it, cause the slightest mistake will lose you a ton of motes. Deceived enemies are bullet sponges so broken its impossible to kill one solo without Liar's Handshake and 3x Cross Counter, and even some blockers are so tanky you need to resort to broken tactics to stop them in time. Now, to be clear, i dont think its *hard* to kill the trash mobs in Gambit, i just think its unsatisfying because it takes more damage than i believe it should. --TAKEN ARE ANNOYING IN GENERAL Thank GOD Taken cant be an actual enemy type in Gambit, because if they were i would never play again. From Goblins shielding the Primeval during the damage phase in Prime, to Captains teleporting behind you and killing you before you can finish them off, to Knights taking so long to kill the invader reaches you before you can bank, i can think of a billion annoying scenarios where these enemies are the WORST ones to fight.

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  • Yeah there really are just too many little things that can make you want to quit in Gambit, and the fact that a small incident like motes not getting picked up like they should, meaning you have to take more damage to collect them etc, can be so devastating to your team just makes it sooooooo infuriating to play. I just don't want to play Gambit. I LOVE the mode and the creativity and originality but MAN does it feel bad to play. Too many feelsbad moments and nowhere near enough feelsgood moments. In fact, I don't even think there are any feelsgood moments at all. When you win you're just glad its over. When you invade, if you don't kill all 4 it feels like a failure. They should make invading much much harder to the point where getting one kill feels good. Stop Taken Goblins from spawning near the boss because it's pure RNG if they shield it or not. No one likes RNG in a PVP setting.

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