Oh boy, really? They’re currently a 180 RPM, they [i]should only[/i] be able to kill with four headshots but with Mag Howl they can three-tap regardless of where they hit their third shot, head or body. They change the games TTK by performing outside of their intended archetype. Like, imagine using a rapid fire Scout but have it hit like a high impact Scout...it would be broken.
Changing them to a 150 RPM means that they will be able to three tap regardless without the perk meaning they won’t change the TTK because the third shot would’ve killed them if it was a headshot, currently 150’s will need two head and two body, LH & NF will need two head and one body making them more forgiving without allowing them to perform outside of their archetype.
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Editado por draycole: 4/25/2019 11:37:49 PMI haven't disagreed with anything you've said. But you seem to be skirting around my question of [b]Why nerf the 150rpm luna's bonus Headshot damage? [/b]
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Honestly, it’s a stupid change. They’re looking at it from a PvP standpoint. The third headshot from a 150 would kill anyway so they should keep the perk working as it is so it’s still viable in PvE. Sorry, I believe I misunderstood you there, but you have a good point which I agree with.