[quote]Not necessarily the event itself, however giving acolytes the same weapon as knights was unnecessary. Nothing makes you feel less powerful than getting shredded by 3 red bar ads. [/quote]
This never made sense to me lore wise. If the Hive are as hierarchical as they are wouldn't it make sense that freaking Acolytes shouldn't have access to the same weapons that Knights do?
If Acolytes can use Boomers, what makes them any different from Knights? Aside from the obvious health bar.
[quote]Anyway Topic: let the EP armor to be dropped with random rolls and mod slots.... give us a reason to keep running this event please.
The EP armor is one of the best armor sets, would like to use it but there aren't any perks. You could change that. In fact please do![/quote]
Personally, perks feel super useless to me. I've seen people running around with Y1 armor at high light simply because they look cool. I've been considering doing the same even.
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Editado por TotalDramaGamer: 4/11/2019 6:30:38 AM[quote]This never made sense to me lore wise. If the Hive are as hierarchical as they are wouldn't it make sense that freaking Acolytes shouldn't have access to the same weapons that Knights do?[/quote] If an acolyte kills a knight he could wield the weapon as its trophy. Likewise, an acolyte could always steal a boomer too. Hive have a hierarchy, yes, but it's very, very encouarged to kill your higher ups if you can. If a higher up gets killed by a low life... then it wasn't deserving of being a higher up in the first place. And likewise, I'm sure a Knight has no problem going around killing 20 some thrall for his own pleasure. They'll always be more. Or... a third option, is that a leader of a cluster of Hive allows the Hive under it to acquire boomers from a rival cluster of Hive. Competition between each other and all that. Hive nests are looking to outdo each other eventually, just so long as they still remain useful to whatever over arching God / diety is commanding them.
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I'd be more willing to believe the warring nests. I've always thought the Hive were very rigid in their structure.
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and thus speaketh the sword logic
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Ammo reserves, enhanced reload, scavenger A these make a difference. All the testing done on the ammo perks has shown that they do absolutely crap - it’s all RNG and you are either lucky or not... But yeah - before the gambit prime sets came out (which I really like) I was running my master worked dawning set with full glow and everything because I’m a motha--blam!-ing space wizard warlock and my armor should always glow!!! And - I didn’t miss any of the perks at all when I didn’t have them...
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The perks I like the most is the special and heavy ammo finders, and the reserves for my favorite weapons that could use more
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I've seen no difference in the ammo finders. Which is a large portion of why I say perks are pretty useless to me. None of the other perks really make or break gameplay IMO. I know others feel differently though.
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i feel the ammo finders are severely anecdotal. I use them and trust me - i notice them. The weird thing, once again, anecdotal, is if you have an ammo type you don't want. ie. primary ammo finder - if its on your gear and not selected as the active perk it still seems to mess everything up.
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I notice but I use 2 armor with heavy finder and 2 for special as often as I can but definitely like having8 shots of 1k voices instead of 7, 12 shots of whisper, Acrius, and sleeper, 285 rounds of Hammerhead, and 7-8 rockets
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Soon acolytes will attack with swords and thralls with hive boomers
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Ogres should all be Shreks and scream "Oh Hello There!" as their attack. Then you get knocked back into the Hellmouth and back and die from the Architects.
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Oh God, no!
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And shriekers grow feet
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Say it ain't so!
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And ogres have wings!
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ogres with wings.... we have a raid boss incoming boys
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And they can transform into tanks