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4/3/2019 6:49:48 PM
51

No Incentive to Win Gambit Prime

I have come to the realization there isn’t really much incentive in the game currently to win in Gambit Prime. There are 4 roles that each have incentives attached to them. Either to get a chance for a weapon drop or for the Helmet/Synth Bounties. Collector: Collect 50 motes for a chance at the Hand Cannon or collect motes for the Bounty. You can collect more motes if you allow motes to be drained or you’re your teammates to die holding motes. Also it is easier to keep and collect when the opposing team has summed the Primeval as they invade less. Reaper: Kill lots of stuff. The longer the match is the more to kill. Invader: The longer the match the more invasions you can do. No need to help melt the boss when pushing it to another phase gives you 1 or 2 more invasions. Sentry: The more damage phases the more wizards to kill. (this one actually has more incentive to win than the others because killing the Primeval counts). And then there is winning for points to reset when you are high enough that you no longer gain points some of them you don’t even need to play Gambit to complete. I really like the armour sets that define rolls but find the incentives attached to them mean your team is actually working against each other especially in solo queue. Maybe there should be a guaranteed weapon/armor drop on a win or at least a chance when you win. Or a selection of bounties that guarantee a random rolled weapon when you complete a set number of wins. Too often I am in solo queue and we are stomping the other team only to find my teammates slow the pace down for a few more invasions or kills etc.

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  • Are there any incentives to just play Gambit/Prime if you don't need milestone "participation" rewards, or specific loot (such as Breakneck or new armour), if you don't like the mode itself? And if you do need those items, the only incentive to actually win is mandatory rank reset, as you can't get to the top of Legend without winning. Well, technically you can - just grind the hell out of bounties but it'll be very long war on attrition. I don't even want to begin thinking on approximation and calculation.:) Colour me weird, but I have no interest in delaying the match. I don't see purpose in doing so. I want it to end fast, so we could start next one. Any of roles I played (minus invader - I don't invade) actually do not promote delaying, by my opinion. While generally I prefer to just shoot stuff, be that mobs or blockers and leave motes collecting to others, at times I still happen to be leader in this department. Don't know how, don't ask me. :) But I digress. Primeval phase spawns what, 3 wizards with 6 escorts? Ordinary Gambit spawns like 20-30 mobs per area. If I'm interested in shooting more stuff, it is my best interest to finish this ASAP so we could move onto next game, where I can shoot even more stuff. Because from my perspective it is more interesting to shoot 20 mobs than 3 groups of 3 and then one bullet sponge several times with occasional red figure with odd noises:). Sentry? Not sure how sentry role differs, maybe staying closer to bank and lending "long hand" fire support from there? But even then, blockers stop to appear when enemies called their primeval and there is no point to protect your bank when you summoned yours. Thus, let's finish this and move on. Even if collector can "benefit" in intentionally delayed match, sooner or later there will be nothing to haul, thus again, I see no reason to prolong on purpose. It's far better to haul either before the invasion, or right after, if enemy doesn't have next window of opportunity. Sadly, by my opinion, collector job is least appreciated, as most gamers just try to haul as much as they can. That's why I prefer not to pick up motes at all - fewer carriers mean more motes per carrier, thus bigger blockers. Invader probably is the only one who is honey badger here, because during regular match he has 4 chances at 25 motes banked increment, and then every time opposing team killed third envoy. Since I haven't seen anyone able to kill prime's primeval at less than 3 stacks, this means at least 4+3 invasions. Last but not least, I've seen enough comebacks to avoid them at all costs. If you can win - do this now, don't delay. Sadly, frequently people start to slack a lot, and then nasty surprise comes in. And I don't mean only Gambit and Destiny 2.

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