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publicado originalmente em: Unpopular gaming opinions.
Editado por Altmith: 4/4/2019 2:43:01 AM
7
Ryder is a much more interesting character than Shepard. Majora’s Mask is the best Zelda title. So is Skyward Sword (for different reasons). The crappy gunplay in Last of Us wonderfully served the survival aspects of the game and enhanced the experience. Dragon’s Dogma is the closest a console game has come to table top role playing. Saving Arcadia Bay is, paradoxically, the bad ending. Saving Chloe is the good ending.
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  • Editado por SpongyMallard7: 4/5/2019 1:06:44 AM
    [quote]Ryder is a much more interesting character than Shepard.[/quote] Care to explain your reasoning on why?

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  • Editado por Altmith: 4/5/2019 2:13:18 AM
    Oh boy, can I? I’ll try to do the short version because I can talk about this at length. Basically, Shepard experiences almost no character growth through the whole Mass Effect trilogy. This is not to say interesting things do not happen around Shep. And it’s not to say it’s not fun to be Shep. But as far as growth is concerned... Shep starts ME1 so big a bad-@, that they are being given the honor of a trial to become the first specter. Shep ends ME1 the biggest bad-@ in the Milky Way. You are given the Normandy because you are so awesome. You are given Command because you’re awesome. We never see Shep as anything other than a bad-@, because they already were when the game started. The opening conversation is a talk about how cool you are. Fast forward to ME2. Shep is so awesome they have to be brought back to life because no one in the galaxy can meet the threat of the collectors but them. Shep goes on a suicide mission (which is one of my favorite missions in gaming) which by definition will cost the life of Shep and crew... unless Shep is just so bad-@ that they can pull it off without a cost. Shep ends ME2 the way they began. Just the coolest most awesome dude/dudette around. ME3. Oh no! The reapers are here. If only we had listened to the most awesome super soldier. It’s a good thing they’re here though! They can go and... do exactly what they’ve been doing... Being what the singer of the Pokémon theme always wanted to be. Well, you do have that moment where Kai Ling gets some plot armor and you get to be sad for 20 min. Even though you wrecked him in the fight. Yep. You end ME3 like you started: the biggest bad-@ in galaxy. It’s fun. But it’s poor growth. Compare that to Ryder. Ryder was not supposed to be the Path Finder. Your dad was. Or as he would have been known: Andromeda Shep. The super soldier who is just so cool. Nope. It’s Ryder. The loser everyone resents for getting the responsibility. You can’t even hold your first team meeting without people leaving before you dismissed them. No one on the Nexus takes you seriously. Only Tann gives you a chance and even then it’s only because he understands that sometimes fate intervenes like it did to him. It’s only through successful mission completions and doing the impossible that people begin to take you seriously. Fast forward to the end and you are a competent professional who has been forged in fire for every responsibility you shoulder. Your people trust you because they saw first hand what you could do. We didn’t get to see that growth for Shep. Shep started ME that way and ended the exact way they started. Ryder wasn’t supposed to become a hero. But circumstances forged them into one. They ended the game a fundamentally different character. I like to be Shep. But I like to experience Ryder.

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  • Ryder having more of an arc is probably more down to the fact that the dialogue is so much more linear and the writers can tell much more linear character arc. Consider ME1 and 2. The amount of character choice the player gets to make would make character arcs hard. Shepard being and staying a BA is kinda also the whole point of the character. The character arcs are down to how you want your Shepard to be, maybe that sounds like a copout and maybe it is, but that's what it is. If your Shepard had a character arc that didn't fit with the choices you made, it would feel off.

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  • Editado por Altmith: 4/5/2019 5:47:32 AM
    I see where you’re coming from, which is why it makes coming to terms with the problem difficult. It took me a while. But being a bad-a is not a character arc. it is a character quality. Master Chief has the same issue from Halos 1-3 (can’t speak beyond that because I don’t know 4 well enough and never played 5. Leaving the books out.) Especially for BioWare, poor writing in the case of Shep’s development is just poor writing. Especially in the environment of your crew. Every single one of them develops in a very real and touching way. Tali, just as one example, grows from a timid scientist to a powerhouse and respected mind of her community with authority and responsibility that we watch her earn. Because we see her earn it, it has value. We have an emotional connection to her that was built. I get that there’s a lot of decisions. Ryder gets that too- though I grant the ME trilogy went on for two more games so player choice covers much broader ground. And in the trilogy that ground informs a lot of the world around you to incredible effect. It just doesn’t inform you. The decisions you make don’t evolve Shep in any way. There is no emotional growth for you. You impact Ryder’s world. And you impact Ryder. Sure the paragon/renegade thing is gone in fact, but impactful decisions are still there. You can still boy/girl scout problems or straight up murder them. And further, your take on Ryder’s character influences your standard dialogue in ways Shepard could only dream about. Example: I was a smart Alec. When I did this long enough, my Ryder became naturally more sarcastic in conversation prior to choosing conversation options. My actions informed the development of my Ryder at that core level. That’s growth that Shep just cannot compare to. Like I said, I love the ME trilogy. I’ve played it. A lot. I’ve played a lot of Andromeda. They both do very different things. And one of those things was build a protagonist that developed. I will say, the flip side of the coin though. Shep as a blank slate could carry a trilogy. When you don’t need to change, the conflict can be more or less the same until it isn’t interesting anymore. Anything more in the Andromeda storyarc would need a new protagonist. Because Ryder’s journey with us is done. But I like that too. It gives more than one perspective. Like Dragon Age.

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  • I see you mentioned dragons dogma. Innnteresting [spoiler]that game is good[/spoiler]

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  • [quote]Saving Arcadia Bay is, paradoxically, the bad ending. Saving Chloe is the good ending.[/quote] Was about to say that's where you're wrong kiddo but I misread it so now I say move along sir.

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  • I rewrote it a few times to find the wording I wanted. And I’ve put more hours into this game and thought into the story than anyone ever should... I love how often the game tells you this explicitly too what the good ending is if you are paying attention. Before you even get to the bathroom the first time. And that’s ignoring the lyrics of the song on your phone. I love this game.

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