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Editado por Cozmo: 9/28/2018 10:35:03 PM
367

Clarification on Gambit's Primeval Slayer Buff

Everyone knows that death heals Primeval, but not everyone knows all of the intricacies of how the Primeval Slayer buff works. The Gambit Design team wanted to clear up a few misconceptions. [quote]There appear to be some misconceptions about the “Primeval Slayer” buff in Gambit, particularly with how the leading team’s buff count affects the trailing team’s, so we’d like to take this opportunity to shed some light on it! • Our intent for the Primeval phase is that the team that summons first gains advantage. • The number of Primeval Slayer stacks held is unique to each team. • If one team is significantly advanced in their Primeval Slayer stacks, the team that is behind receives ‘bonus’ stacks when spawning their own Primeval. However, the number of bonus stacks received is always going to be less than the leading team’s current total. Think of it as a tow cable trailing behind the leading team. • There is a limit to the catch-up mechanic’s generosity. Even if the leading team is at Primeval Slayer x10, the lagging team will never start out with more than a few stacks when spawning their Primeval. Our twin goals have been hitting the right balance between elasticity and competitiveness and fostering close, dynamic games. Now that Gambit is out in the wild, we’re closely monitoring the conversation around the Primeval phase (and playing a ton of it ourselves). Happy Hunting, The Gambit Design team[/quote]
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  • Well how about this The Gambit Design team. How about you stop with that pussy shit and punish teams who drop 3-4 ogers on a team who is fighting their Primevil. Know what I won't even make you think, I will just give you some hella dope ideas. Idea 1 : Take away the bonus stacks for shit players. If my team doesn't get primevil out in an effective amount of time then we don't deserve those stacks we didn't earn. Also I am not a Tow Car and I hate the fact you are essentially saying I am carrying my enemies. Already got to carry my teammates, I don't need extra luggage. Idea 2 : Once an enemy spawns a primevil you can no longer drop blockers on their side. This prevents players from cheating the system by dropping 3-4 ogers on an already swamped team dealing with a Primevil, two envoys, a ton of trash mobs, and your hot garbage you keep tossing at them. Oh also bonus tip : You ever heard of the expression if you don't use it you lose it? Well how about if you don't use your invades then when you spawn Primevil you lose them. There is nothing more angering than an enemy having Primevil and still having the ability to invade a team without their Primevil. If you don't use it, you lose it. Obviously you guys don't care about advice and everything is working as intended and your entire fanbase is simply the happiest and least toxic bunch of cunts in the world

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