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#feedback

9/18/2018 1:13:51 PM
24

Please pause, I was going to be snarky, but you need to understand that it isn't Sleeper.

It's not. Sleeper Simulant is not the issue. And changing it is only going to shift the meta to something else. I responded to Dmg's post and I think this needs to get out there. The problem is not a particular weapon. Any invader that comes through with heavy has a HUGE advantage over the defending team. All because of the element of surprise. THAT is why these things are a problem. So I will get right to the point. Either remove heavy from the invader forcing them to engage the enemy team with a super or in actually guerrilla style combat. OR leave heavy but add an audio call out as to where they are invading from. "Invader at steps", "Invader at ruins", "Invader at base"... You can't give the an over shield, complete element of surprise, and a full arsenal. Only coordinated teams can counter this on a regular basis by knowing who is covering what invasion zone as it stands. For solo queue players, this makes them sitting ducks. So to recap, remove heavy from the invader, or call out where they are invading from. Give the defending team a chance.

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  • I like that you've thought out an answer, but I disagree. Gambit is meant to be a competitive mode, in fact it is one. When my team of 4 plays, we go on 5+ win streaks very often, and yeah we lose too. When we have difficulty it's because our invasions don't go as well, because the defenders know exactly where to look out for the invader (just like we do) and snuff him out. Defenders do not need any advantage/disadvantage thrown their way. IMO it's because invaders feel at high play that they have just a short time to make an an impact that they are pigeonholed into using a high damage long range weapon that requires no precision. If spawn was more random invaders might feel they could make a bigger impact with a shotgun or grenade launcher. As it is even a bad team can counter a sleeper invader by hiding at spawn, and now the invader can't do anything with it. Obviously you disagree with me, that's fine, I just strongly believe the predictable spawn is a major issue in Gambit and the underlying issue with Sleeper's overuse.

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