I can't stress enough how I miss the weapon system of the first game, Bungie said they would be more open and yet I don't see them implementing any suggestions that hundreds of people give in the feedback tab daily, something that bothered me in the first game and still bothers me in Destiny 2 is final bosses, vanilla Destiny had the most boring and completely unremarkable boss fight I've ever played, vanilla Destiny 2 also has a terrible final boss fight and was a lost opportunity of making something good, it goes like this: Ghaul steals the Light and gets guardian-like powers, and then you kill him in 2 minutes because you can refill you super almost at any time. He gets up again and becomes a giant goo monster: Traveller explodes and kills Ghaul along with your expectations for a second stage of the boss fight that was supposed to be memorable.
I think the last boss on the DLC looks really good but once you get to fight him you actually just kill his armies of simulated minions until Osiris uses unexplained space magic to help you kill the boss, which I killed with 3 shots of the Golden Gun with Celestial Nighthawk equipped. With both Ghaul and the unmemorable but apparently very powerful final boss of the DLC (who's name I can't remember even though I'm good with names on the Destiny universe) they lost their chances of making two great raids.
I'd really love to know that someone from Bungie actually reads the feedback tab but apparently they have absolutely zero -blam!-s to give.
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#feedback
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I liked the boss fights. They were easy, but who the -blam!- cares. Sure, difficult games can be fun some times, but they don't all have to be hard. I don't always want to have to replay the final boss like 30 times before I beat it. Yooka-Laylee was harder lol, but that wasn't exactly fun.