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publicado originalmente em: Sick of the "Adapt" response
7/26/2017 7:23:22 PM
51
It's hilarious that so many PvP tryhards tell the PvE community to "adapt" when it is these same PvP players who are incapable of adapting and that's why things get nerfed. The PvE community has adapted with every round of nerfs. The PvE community bitches and moans but we just keep rolling with the punches. We have no choice as Bungie won't separate the game modes. The people who whine and cry and snivel for nerfs are the same people telling PvE players to "adapt." Isn't it ironic? Don't you think?
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  • what about people who play both equally, like myself . Do you know what I have to say about it, adapt mate lol

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  • Well. I mean, my advice, leave this shit hole to rot, then you will see how fast bungie separates the game modes

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  • This guy I like this guy. Hit the nail on the head

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  • I play both, never based anything on time to kill. Always thought what weapon felt great to me, even in raids...i was constantly switching weapons. In PvP, if I noticed a lot of scout rifles, I'd get close with auto rifle or hand cannon...i would mix the shit out of my bag. So yeah I tell everyone to adapt. For me the D2 beta was great, felt like a team experience on both PvP and PvE...the need and want to help and stay close to the team, to makes sure that your abilities hit.

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  • [quote]It's hilarious that so many PvP tryhards tell the PvE community to "adapt" when it is these same PvP players who are incapable of adapting and that's why things get nerfed. [/quote] again my only responce to " nerf this" posts are " adapt and overcome".. that should be the only responce. and any streamer who tries to unleash thier horde of asslickers on these forums needs to be account banned, then tarred and feathered.

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  • My profile motto has always been "Adapt or Perish". It's how not to fall by the wayside.

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  • I like you.

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  • Editado por Sassaroth: 7/26/2017 8:36:43 PM
    its like rain, on your wedding day, its like a free ride when you've already paid its like two primaries when you all you need is a shotgun yeah, that damn song is now stuck in my mind too.

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  • [quote]its like rain, on your wedding day, its like a free ride when you've already paid its like two primaries when you all you need is a shotgun yeah, that damn song is now stuck in my mind too.[/quote] I was waiting for someone to take the bait. You're welcome.

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  • *bows* hope I did it justice.

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  • You have to be Canadian to quote Alanis on a forum:)

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  • I went to Canada once. Got stopped by a herd of moose. Talked to a trucker while we waited. Sounded like Kermit the frog but Canadian,

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  • Haha that's awesome!! I have family from Minnesota, they sound a boot da same:)

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  • I don't think this is just about PvP. I am not great at PvP and avoid it except when some exotic quest requires me to become easy kills for the opposing team until it is complete. With that stated, I expected D2 to be different and not coddle every playstyle I previously used (pve or otherwise). I don't love my new slow-ass nova bomb based on what I have seen, but I will adapt and find a playstyle I like. If I want my old nova bomb, I will go back and play D1 for a few hours. If everyone stops playing voidwalker in D2, you can bet their balancing team will change things up as a result. I am looking forward to learning a NEW game, not just expecting the old game with old meta and better graphics.

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  • Editado por BoomerSooner51: 7/26/2017 8:38:23 PM
    And that's all great, man. But D2 doesn't feel like a sequel to me, and apparently many other players. It feels like a reboot. And it's a reboot that I'm not enjoying. It doesn't feel like they took D1 and built on to it. It feels like they scrapped it and started over.

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  • Editado por techguardian: 7/26/2017 9:05:01 PM
    Well, I can respect that you have this opinion, but I don't understand it. It is the same city, the same lore, the same classes, the same races, the same universe, the same enemies. The story appears to directly continue and reflects the events of the past 3 years. Largely the same weapons, albeit arranged into different slots. Largely the same abilities, perhaps with some needed buffs/tuning around regeneration and damage output. We get some new subclasses and room for another new subclass in future DLC. Respectfully, could you elaborate on how they could produce a new game that is different enough to not just be considered DLC, but not different enough that you would consider it a reboot?

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  • I have to preface this with "this is all just my opinion" or the literalists will come out of the -blam!-ing wood work. Player movement is slower than D1. Why? Weapons are weaker than D1. Why? Abilities are weaker and slower than D1. Why? The loadout system is less useful than D1. Why? It seems like Bungie fixed things that weren't necessarily broken and then broke them. Very honestly my biggest, hugest, angriest complaint is that they will not under any circumstance separate PvE from PvP. Separation would fix most of my complaints. The pandering to PvP is far and away my biggest complaint. They changed enough about how this "sequel" plays that it wouldn't make sense as a DLC even though the story content totally seems like it should be a DLC.

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  • [quote]I have to preface this with "this is all just my opinion" or the literalists will come out of the -blam!-ing wood work.[/quote] Respect that. [quote]Player movement is slower than D1. Why?[/quote] This actually feels class dependent. I played voidwalker in the beta and adjusted my gear to be half mobility and half heath recovery. I configured the Lift ability to be the one that granted "an initial boost of speed". In that setup, it feels exactly like D1 to me. I did feel like titan/hunter felt slower than warlock in D2, but I didn't really play titan/hunter in D1, so I have nothing to compare that to. [quote]Weapons are weaker than D1. Why?[/quote] Well, this certainly seems true in pvp, but I think it felt about the same in pve. I realized the homecoming mission and strike were light level recommended 210 and we were at 200. Right now in D1, if you go into a mission with light level 5% below the recommendation, all the weapons feel less powerful and take longer to kill even trash mobs. They should have included a patrol mode or separate mission at light level 180 just to give everyone a contrast in terms of mob strength and weapon TTK. [quote]Abilities are weaker and slower than D1. Why?[/quote] I thought the pve regen was close, but agree it is slower. There is evidence of gear like we are used to with faster regen of super on grenade or melee, etc. Perhaps this will be improved based on the feedback and/or solved when we get to customize with real gear that has regen mods on it. [quote]The loadout system is less useful than D1. Why?[/quote] I agree this is a strange one. I don't quite "get it" yet, but there have been times in D1 that I would have loved to swap between AR and Scout. That said, I will give it a try for a while before making a final decision. In the beta state, my honest impression is that I will never use snipers or shotguns anymore since I would always use MG or RL with "power" ammo, even if that ammo is abundant. I will greatly miss fusion rifles in the special slot. Perhaps some of them were a little OP, but it was fun. Hopefully some of the beta feedback will allow them to improve this decision and find a compromise. [quote]It seems like Bungie fixed things that weren't necessarily broken and then broke them. Very honestly my biggest, hugest, angriest complaint is that they will not under any circumstance separate PvE from PvP. Separation would fix most of my complaints. The pandering to PvP is far and away my biggest complaint.[/quote] I don't play much pvp and I enjoy the pve side. As I mentioned above, I don't actually think some of the pvp changes are affecting pve, at least regarding weapon damage regarding light level. I do hope ability regen is addressed by gear. Simply having those mods like "Non-guardian kills increase the recharge rate of your super" should allow pve to have the traditional regen while keeping pvp slow as balls. [quote]They changed enough about how this "sequel" plays that it wouldn't make sense as a DLC even though the story content totally seems like it should be a DLC.[/quote] If the major issues aren't tuned in release or corrected in gear, I will probably share a lot of the frustration. That said, Bungie has been receptive to balance problems in the past (albeit more on the pvp side). They certainly cannot make everyone happy and I appreciate the desire to make the game fresh with new mechanics. Hopefully they can make a majority of people happy as the game evolves. At the end of the day, when people get angry and post with too much negativity, it spoils the feedback. The community needs to encourage constructive feedback. A reasonable opinion is considered valid, while a hostile one is rarely paid any attention. I am not saying your post specifically is one of these hostile posts, but there is a lot of negativity about D2 that is kind of unwarranted. As a result, the *real* concerns get lost in the swell. P.S. When I do play PvP, I really enjoy Mayhem. The last Iron Banner (Clash Mayhem) my K/D was consistently over 1.5 and thus I enjoyed it. :) I feel like Destiny's "magic" abilities are what differentiate it from other shooters. I hope they can find a way to make pvp less bursty-kill without sacrificing that unique quality.

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  • Bungie won't separate the game modes because it's antithetical to the design of the game. You seem to paint in some very broad brushstrokes as well. Why not just stick to specifics? If a person says something you disagree with, disagree with THEM - not insinuate all "pvp players" or "pve players".

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  • [quote]Bungie won't separate the game modes because it's antithetical to the design of the game.[/quote] Uh, bullshit. It's "antithetical" to their design philosophy which is also completely counter to how D1 actually plays. Which is also a bullshit copout because gamers aren't mindless zombies who can't comprehend that weapons may "feel" differently when going from PvP to PvE of vice versa. [quote]You seem to paint in some very broad brushstrokes as well. Why not just stick to specifics? If a person says something you disagree with, disagree with THEM - not insinuate all "pvp players" or "pve players".[/quote] I very specifically referred to PvP tryhards who tell PvE players to adapt. I then very specifically said it's the same players who whine for nerfs. I can safely say that ALL PvE players roll with the nerfs because that's actually exactly what it is. Also, I'm almost three years into this bitch of a game and whiny ass PvP players. I couldn't give a shit if I'm being more hyperbolic than someone like you would care for.

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  • You seem mad... I'm merely discussing how Bungie has spoken previously about a want to keep our guardians "our" guardians in every mode we play. This isn't "bullshit" as you claim, it is something they've been pretty consistent about. To you second "point", I meant actual people/posters. Your current choice of terms really serves no other purpose than to bait/rile a swathe of the community. I'm starting to see that may actually be your intent. I by no means wish to inform you that you cannot do such, just thought it wasn't very productive in general. Hope you have a good one.

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  • Editado por BoomerSooner51: 7/26/2017 8:32:49 PM
    What happens is I've had this same argument dozens of times with dozens of different people. It becomes frustrating and a self-fulfilling prophecy in its own way. I've grown tired of trying to sway people from an inconsistent way of thinking. I genuinely believe that it is utterly -blam!-ing stupid that the two gamemodes aren't separated. It literally makes no sense for Bungie to not separate the modes and many of their "reasons" come across as belittling. Our weapons already "feel" different in PvP vs. PvE. Our damage output is already different. Many of their nerfs have no effect on "feel" like carried ammo capacity. Gamers aren't stupid. And it's insulting to think we can't manage our experiences in a game and therefore Bungie must do it for us.

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  • I personally enjoy knowing I can bring everything i've collected in the Destiny universe to the crucible. I doubt i'd enjoy it as much if it were like most shooters that relegated you to pre-selected class/abilities/loadouts. In fact, I doubt that I would bother playing it at all. In short, I enjoy the design philosophy of seamless movement between activities with your guardian. I know there are others that do as well. If Bungie strayed from that, i'd not be as excited for D2 and would probably just not pick it up. That's the beauty of a free market with myriad choice and ample information on this wonderful internet =) Been fun chatting.

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  • I think you completely missed the point. I also think you are shitting on PvE just so you can have PvP they way you want. Would you feel the same if PvP was constantly shit on just so PvE players could have what they want? Biases are great as long as you're getting what you want.

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  • I don't think I missed your point, I heard it and respect it. If your point is really the sticking issue you claim it is, you won't buy D2 and will just move on with life. I definitely play both. I quit D1 in 2016 due to feeling like I had mostly accomplished everything I had wanted to. This was prior to the 400 light max and them bringing raids all up to max level, so I was sad that I never tackled some of the older raids with new gear/weapons. The challenges I heard about sounded nifty too...but I digress. I've completed every raid activity multiple times. I been known to randomly do strike playlists for hours on end just to get new rolls on strike specific loot. Done PoE more times than I can remember trying to reclaim the glory that was Lord of Wolves shotgun...so sad I never got the upgraded light version of it. I made a clan and got about 100 members in it at its peak. We would schedule raids and run new people through it just for fun and to help people that never accomplished it. I'd say i've probably put more time into PVE than the crucible. That doesn't mean I haven't spent an entire weekend swearing at the TV and my friends in Trials of Osiris though, or grinding out Iron Banner when it was actually a grind. Hell, I remember doing the Thorn quest as a 24th level hunter in vanilla Destiny prior to the expansions. You had to get void kills in the crucible. I had to use a green fusion lol. It was so hard, but I loved the experience and that day I finally got my Thorn I actually felt like I "accomplished" something in Destiny, instead of just playing a game. Maybe a tad nerdy, but *shrug*. I don't ever feel like PVP made PVE worse in D1. I don't see it being the case in D2 either. So...no, I don't think I missed your point - simply I don't relate to it.

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