Lol I was just wondering if h timers that it wasn't fixed where true and may I ask what did they even do to Templar and atheon to stop them falling as isn't it in their AI to move away from AOE grenades?
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Yes but before they would literally walk ANYWHERE other than where the damage was coming from, even walking off a ledge because that was better than taking damage (bc logic). But they fixed it to where they walk past the grenades and take the damage upfront but move to a better location instead.
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Oh but I am pretty sure there still is a three solar nade strat that involve the middle flouting piller that when the nades a place in certain locations atheon gets flashbacks and takes his life
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Lol I haven't seen that before but it sounds awesome xD we nay have to get a group together to try sometime lol
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Here it is[url=http://example.com]link[/url]http://m.youtube.com/watch?v=vWsEnobnXHg
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Believe me you do not want to play VoG with me I will lag out every 24 seconds ( apart from bosses the game is kind to me there) and what's worse is the host was in Ireland thus near to me what would happen if you where the host(shivers)
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Lol good point. Though with 4 other people I'm sure we could get through it pretty easy even if you lag out a bit
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Lol the only thing I acomplieshed in the run was the final blow to the gorgon
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Two sec I need to restart my console
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*slow claps* That's impressive
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