One of the first things I was ever taught about engineering design and product development was that the end product has to be able to do what it claimed it could do. This game falls utterly short of that line. Your deliverable is a quirky, glitched, unpredictable piece of junk that people at my company would be fired for ever spitting out to the public.
What's worse is the lack of responsibility taken for your actions. Any respectable group of engineers (for ANY product, especially ones with much more importance than video games) own up to the mistakes they make because it's the right thing to do. Now granted, their mistakes are much fewer in number and increased in rarity, but that only speaks to the level of commitment and effort they put in to what they make. The amount of issues this game has, combined with the complete disregard for the customer and his money, is a clear indicator that you are not the least bit concerned with the quality of your "product" (and I use that term very loosely)
You are a disgrace to engineers everywhere and to the Bungie name. Count yourselves lucky that there are enough idiots in the world that will still buy your crap so that you can keep your job, because you are not worthy to even clean the bathrooms at my building (although a bathroom seems more suited to receive your crap)
English
#feedback
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5 RespostasAs a software engineer with 28 years experience in aerospace writing embedded and real-time software for cruise missiles, ballistic missiles, tactical missiles, navigation for the 777 flight management computer, and IR and electro-optical trackers, I can say Bungie has done a decent job creating Destiny. Is it flawless! No, but the so-called bugs you allude to are not game breaking as other games have had. Bugs such as Fallout New Vegas and more recently in The Division that wiped out all saves. I personally experienced a bug in the Into the Pitt DLC that forced me to restart the game and lose about a hundred hours of gameplay. A Bungie presentation when Halo: Reach can out provided details of their network code, including the fact that it had over 250K lines of code. When Bungie split from Microsoft, all the code from the Halo franchise stated at Microsoft. Bungie rewrote everything from scratch. If they didn't, they could be sued. In my career, I have personally wrote code for a 0.5 second launch widow for two of the rocket flights I worked. These two flights also had to hit a point in space within 150 milliseconds or we would have failed the mission. In my experience, Bungie may have over reached in the pre-release comment, such as "See that, you can go there.". I would have to say at the time, that is how the game worked. Then as Bungie ported the game to the PS3 and Xbox 360, those things weren't possible. I have hundreds of hours of gameplay from Destiny. No other game comes close. I'd have to say that Bungie has delivered. Maybe not everything they originally promised, then again this journey is just getting started.
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It's awfully buggy, that's for sure.
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1 ResponderIt was when Bungie so drastically altered the Vanilla game for those players who didn't buy TTK that I found appalling. It would be nice if they did accept responsibility for many of their errors, but its just not something Bungie has done at all with Destiny.
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3 RespostasYeah, I'm an engineer too, and I'm appalled by your post, not by Bungie....but thanks for the easy block!!
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2 RespostasPlant tech with a cable company the game is fine.
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2 RespostasAs a cross dressing morbidly obese duck trainer im livid, but as an indian, hermaphrodite astronaut im all for it
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1 ResponderOnly one to blame is the ones who cry nerf, the game had its flaws in year one but made up for that once TTK was release. Than again the cries came back and screwed the game over again
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10 RespostasI'm a marine/ nuclear engineer, the game is fine. Lots of multi player games have issues.
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11 RespostasEditado por bobswerski: 7/6/2016 1:19:53 PMLol. Like no physical product has [i]ever[/i] had design flaws. Cars don't get recalled, faulty wiring has never caused a fire, and the Tacoma Narrows Bridge is still standing. And behind it all are those paragons of humanity, the engineers (note: my father and 2 uncles are engineers). Shining knights who [u]never[/u] fail, and if one ever does, he/she immediately accepts blame and falls on their sword for the unspeakable shame they have brought upon their noble Order. We should all strive to embody human perfection like the OP does. (And just a wild guess, back before mechanical engineering principles had literally gone through millennia of testing, failure happened ever so slightly more often.)
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1 ResponderEngineers own up their mistakes? As a carpenter, I call bullshit. At the first sign of trouble they're first reaction is [i]always [/i]to blame someone else. I have yet to see an Engineer or Architect own up to their mistake until there was no one else to blame...
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Came to meet a cool train driver, left disappointed.
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[quote]One of the first things I was ever taught about engineering design and product development was that the end product has to be able to do what it claimed it could do. This game falls utterly short of that line. Your deliverable is a quirky, glitched, unpredictable piece of junk that people at my company would be fired for ever spitting out to the public. What's worse is the lack of responsibility taken for your actions. Any respectable group of engineers (for ANY product, especially ones with much more importance than video games) own up to the mistakes they make because it's the right thing to do. Now granted, their mistakes are much fewer in number and increased in rarity, but that only speaks to the level of commitment and effort they put in to what they make. The amount of issues this game has, combined with the complete disregard for the customer and his money, is a clear indicator that you are not the least bit concerned with the quality of your "product" (and I use that term very loosely) You are a disgrace to engineers everywhere and to the Bungie name. Count yourselves lucky that there are enough idiots in the world that will still buy your crap so that you can keep your job, because you are not worthy to even clean the bathrooms at my building (although a bathroom seems more suited to receive your crap)[/quote]
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17 RespostasAnd how many of your products can you re-manufacture in situ with minimal disruption to the customer? Can you completely re-design your product and remotely re-build it? That's the advantage that Software Engineers have over the rest of us Engineers. They can issue a patch or an update, no shipping, no assembly, and essentially re-make their product from scratch. Look at the TTK changes to the Tower and the implementation of infusion. That was a fundamental alteration to the game, that would be like sending out an email and all the cars you made suddenly have ceramic brakes and seats with better back support. They have this weird capability and it changes the frame of reference for the product. It is better for customers to have hands on with the product, perhaps earlier, but with some flaws. The customer pays for the ongoing support and patch work but gets a reasonably functional product early. The patch work can be developed from a much larger data set and tailored to customer demand. Plus it's not like mechanical or electrical engineering, the customer isn't going to risk death due to insufficient beam strength or underperforming brakes - they are just going to be mildly irritated at the bugs (or in some cases turn into irrational childish salt mines). Where software is concerned, a high iteration model is best. Software can be quickly adapted to suit customer needs and usage patterns in a way that traditionally engineered products cannot. For example it may not have crossed the minds of Bungie that SRL would be a mode people wanted yet they were able to adapt and respond to the demand. The more organic and responsive the development the better the end product. We are the selection pressure, we will drop software and move to a better option or turn to pirating if we are dissatisfied, in a way that we are far less likely to do with a bridge or a car. As long as we understand that we are buying the core ideas and functionality of our software products and that features, UIs, etc may have hiccups and may change suddenly then we can get on with enjoying the core product and exerting our influence in order to obtain the improvements we want. TL;DR applying traditional engineering approaches to software is far too restrictive for what the technology is capable of.
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But you fail to say what isn't working the way they said?
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2 RespostasHaha another Joe know it all.
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4 RespostasEditado por Kweh: 7/6/2016 5:52:48 PMSay that to my Honda that had 3 recalls,2 of which can cause a fatal accident. Owning up to a mistake like that is only a small thing one can do when people's lives were at risk because of engineering mistakes.
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1 ResponderWhat till ROI to male that statement
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I'm a badger milker and I approve of this comment... [spoiler]yeah, not really[/spoiler]
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Cool story bro, tell me more because when you said you were an engineer you validated that your opinion means something....
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Never have come across a product without some form of issue. Over all the game is not bad. Just dry for content.
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1 Responder[spoiler]what if demolition engineers made this game?[/spoiler] [spoiler]not gaming engineers?[/spoiler]
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I thought we were all over the fact that this game was incomplete. You're just kicking a dead corpse now my friend.
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I'm thinking either the guys at bungie were the bottom of their class in college, their game design classes were terrible (which if they went to an Art Institute could be the case), or they have no clue what fun is and apparently never played video games before the late 90s.
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Stop complaining just quit
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3 RespostasI was behind you till you called me an IDIOT. So why don't you go blow yourself homo!