JavaScript is required to use Bungie.net

#feedback

Editado por CarnivalLaw: 12/22/2015 5:12:18 PM
126

What to do with the Sniper Rifle: A poll

Add sway when aiming (reflects breathing)

218

Limit the time you can aim (reflects eye strain)

16

When hit by a round, you're taken out of aim view

178

Reduce aim assist

156

Remove aim assist

124

Leave them alone (I use them PvP)

215

Leave them alone (I use them in PvE)

443

There is a lot of chatter in the forums about what, if anything, needs to be done about sniper rifles in PvP. Here, I try to consolidate the options I've seen presented, and to add a couple of my own. Please vote and leave your feedback. Pretty sure a change (not all are "nerfs") is coming, so it's really a matter of communicating to Bungie what we would like it to look like. [u]Options:[/u] 1. D0MINATION suggested that "sway" be added when aiming a sniper rifle. The sway would mimic the movement associated with breathing (after all, when standing still, you can see your Guardian breathing). 2. Anybody who hunts big game or shoots long-range targets knows that when looking through a scope eye strain is very real. For the sake of this game, the suggestion is that (a) you can only hold in aim view for five seconds at a time, and (b) regardless how long you held aim view, as soon as you stop aiming, your aim view is on cool-down for five seconds. 3. PhenomenalFiend suggested that when you're aiming a sniper rifle, if you're hit by a round you are automatically taken out of aim-view. I like this option, as it should be[b] impossible [/b]to aim a sniper rifle when taking fire. 4. Self-explanatory 5. Self-explanatory 6. For folks who use snipers in PvP and do not want to see them changed at all. 7. For folks who use sniper rifles in PvE (but rarely in PvP) and don't want to see them changed at all. And yes, I fully understand that PvP and PvE weapon changes should be separated, but right now, they're not. Edit: Hektik made an excellent suggestion, that if I could, I would add to the poll (can't edit the poll options): reduce the amount of ammo for sniper rifles in PvP. I suggest that, in PvP, sniper rifles can only hold the rounds they have IN THE RIFLE. Edit: This is where I stand. What Bungie [i]should do[/i], but won't, is leave sniper rifles alone and buff the other classes. So, since that's not going to happen, here's my justification for my position: Please allow me to interject a little realism (some folks [i]freak out[/i] at the suggestion that realism has a place in a game with space magic, to which I respond: so we should just throw out ALL the laws of physics and principles of behavior and physiology???). Anyway, as a real-life hunter, it bothers me that there are no limits to hard-scoping. Eye strain is real, and can be brutal. Your shooting eye gets really tired when looking through a scope for long, yet in Destiny, there are literally no limits to the amount of time you can hard scope. Second, and again pulling from real-life: when being hit by rounds it should be near-impossible to get off an accurate shot. The stagger needs to be increased. Snipers should ONLY be effective when [b]not under fire.[/b] The onus is then on the sniper to become more stealthy, to move more, to setup where not expected, rather than rely on the fact that I have to land three head shots hoping you'll simply miss me with the one you need to make. [u]Being killed by a sniper should be a surprise. [/u]If I've discovered your location, and pepper the area with rounds, you shouldn't be able to peak out, get hit, and still make the shot. It would force snipers to move and adapt. Rather than the hard-scope camping that is the plague of the current PvP mode. Finally, and this is a bit of an aside: other than the [u]distance[/u] of the one-hit kill-shot, what's the difference between hard scoping a corner or choke point and doing the same using shotgun? One tactic is vilified while the other is not. In my opinion, neither should be. I simply feel that there should be limits on the ability to hard scope, either intrinsic - limit the time you can hold scope view - or extrinsic - greatly increase the stagger when hit. Edit: Great comparison of camping strategies: sniper camping is low risk, high reward; shotgun camping in high risk, high reward. Yet we tend to vilify shotgunners while snipers talk like their the shit. Hmm. VOTE HERE: https://www.bungie.net/en/Forum/Post/181970763
English
#feedback

Postando no idioma:

 

Comporte-se. Revise o nosso código de conduta antes de enviar a sua postagem. Cancelar Editar Criar esquadrão Publicar

Você não tem autorização para ver esse conteúdo.
;
preload icon
preload icon
preload icon