This update is great. I feel like all 3 classes have something that make it shine in unique ways and especially when paired together with other classes. Hunters have a good invis option for breaking line of sight and resetting engagements, warlocks have incredible ability synergy and de-buffs to control the pace of a fight espy with that child of the old gods aspect. and titans finally feel like the tank option we were supposedly supposed to be. Especially with hoarfrost-z. I don’t think I’ve had this much fun playing titan since forsaken.
Everything is strong but not game breaking.
Nothing deserves a nerf from any of the 3 classes.
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#destiny2
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Only problem is. The forum crybabies dont like it if classes are different...even though they are supposed to be very different. So they cry nerf.
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They always had identity. class ability.
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6 RepliesDude, I’m so hyped for Arc and Solar 3.0 now, Void 3.0 is SO MUCH FUN.
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8 RepliesAgreed I've played all of them. Titan if anything seems the most Meh to me.
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1 ReplyI played 80% warlock last season but not gonna lie Hunter especially is so much fun to play at the moment I may go for the pinnacle cap with that class as well, I'd do the titan but there's only so many hours in the day lol
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3 RepliesEdited by Demon_XXVII: 3/3/2022 3:51:27 PMUntil the hate squads start whining & demanding nerfs for each & every other subclass/aspect/fragment etc It’s only been a week & there’s already folk posting on this forum begging Bungie to destroy Hunters Edit: 9 days since WQ release, and due to the fact I’m busy as heck, I haven’t even finished the campaign on my Warlock, nor started the campaign on my (main) Hunter And it’s already looking like the [i]nerf -blam!-[/i] have got their way (destroying Void 3.0) Just calm the heck down, stop asking for nerfs!
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Agreed - they all feel super solid, each in their own unique way. All fairly balanced, and all just fun as hell to use.
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1 ReplyI really do like what they're doing with Void 3.0. I just wish that Nightstalker invisibility could do more. Increased movement speed, melee damage, or something. At least let it allow you to remain invisible while using your melee. Child of the Old Gods can replenish ability energy while draining enemies, Offensive Bulwark gives you grenade energy, and increased melee range and damage while you have an Overshield, but none of the Nightstalker's Aspects have any additional bonuses for being invisible, other than being able to apply weakening on melee hit, which is highly risky if you're surrounded by powerful enemies--especially in high level content. If you could remain invisible while using your melee, and replenish either melee or dodge energy while invisible, it would bring a bit more synergy to the subclass, and help with the whole "stealthy assassin" angle that Bungie's going for.
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While I do like most of the V3.0 changes, I think they should have started with Arc. Not simply because it is my favorite, but because I feel it was the most underused. Giving it more flexibility and strength to compete with the other already powerful elements would be preferable. Just IMO.
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Finally someone with common sense 👏
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2 RepliesVoid 3.0 is a good start. Nearly infinite Void Detonator/Volatile explosion chains in PvE is hilarious fun.
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Hey, don't you know, you're not allowed to be positive in these parts? Yet another example of a positive post getting down voted.
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5 RepliesControl the pace of a fight lol, bruh my enemies are usually dead before the orb even reaches their targets. That thing is useless in pve and pvp. Devour and overcharge grenades seems to be the most consistent combo across the board for warlocks.
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4 Replies1) Garbage Bag. 2) Trash Can. 3) Recycling Bin. Three distinct identities.
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1 ReplyAgain the difference between PvE and PvP. Right now Invisibility is broken, invisible players every dodge is the Void 3.0 Shatterdive-combo. Overshields etc. too. Void 3.0 PvE 👍 Void 3.0 PvP balance or just playability 🧀🧀🧀
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Weakening grenades