I think weapons 2.0 should allow you to buy a white (common) version of a legendary weapon from the gunsmith and the to unlock perks you must earn exp and level the weapon similar to D1 weapons, but when you hot different thresholds it unlocks a perk node and then you can buy the exact perk/masterwork you want from the gunsmith and place it in that node. Once fully masterwork then a unique perk node will open and you can add semi exotic perks like heal on reload, rate of fire boost, partial mag refill on a kill.
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[quote]I think weapons 2.0 should allow you to buy a white (common) version of a legendary weapon from the gunsmith and the to unlock perks you must earn exp and level the weapon similar to D1 weapons, but when you hot different thresholds it unlocks a perk node and then you can buy the exact perk/masterwork you want from the gunsmith and place it in that node. Once fully masterwork then a unique perk node will open and you can add semi exotic perks like heal on reload, rate of fire boost, partial mag refill on a kill.[/quote] Whatever it takes to get me a lunas with kill clip haha
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This is what I’ve wanted since D1... Honestly, I’ve always thought that all weapons should drop that way, and have the player make them “legendary” through gameplay.
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Kinda like rose right? How you did certain objectives and you got a perk added.
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In a sense but basically unlocking a perk slot to out your own perk in. Say rose with accurized rounds outlaw and rampage or kill clip. If you habe the mod for it unlocked but make it so you have to do so much with a weapon to unlock that particular mod to slot in.
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I'm with that! Would be a really nice addition to the game.