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originally posted in: Heavy ruins PvP!
3/2/2016 10:16:26 PM
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Or you could just stop crying about heavy. That's probably easier.
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  • Are you going to say that to every person who play Sweaties like: - Nkuch - Insanityy - SirDimetrious - WarBulletproof - Luminosity - Kjhovey - Mtashed - The Managator - True Vanguard - Frostbolt All these people agree? - Are they all crying now?

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  • Edited by joey big guns: 3/3/2016 1:10:31 AM
    Yup. I don't even know who those tards are but if they're crying about things in a video game that don't relate to lack of content or poor drops then yes, they're whining. Also, don't bother telling me who they are, I won't care cause if they're crying about something as dumb as ammo they're just another group of names to include with all the whiny shits who frequent this forum.

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  • Your argument is pointless to debate - just because I'm addressing one issue doesn't mean to say that I believe there are others. Yes, they need more content, but altering heavy is far easier than adding content.

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  • Yes. Because they're whole point is one of map control....and turning Destiny into the second coming of Halo 2. They want to be able to establish it...and maintain it throughout a match. The whole point of heavy ammo drops is to PREVENT that from happening. So that there is a mobile, close-fought match for as long as possible.

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  • What? You're contradicting your statement entirely. The reason heavy ammo is available isn't to match gunfights even, at all! Heavy v anything else would win. That's not making a fight fair. If a team has both heavies, you're done until it's game over - that's not making fights fair.

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  • Heavy forces teams that have already established some element of map control to move in order to maintain it. It gives teams that are losing an opportunity to reshuffle the deck, and make a match more competitive....or even flip it. It promotes a more fluid, more interesting style of play. But as a general rule, "elite" players HATE anything that challenges their ability to establish and maintain control of a game. Which is why I laugh every time I hear one of them refer to 6v6s as "chaotic". When 6s are really anything but that. There is a very real sense of order and progression to 6s. Its just that things happen too quickly for you to be able to exert a rigid control over events. Sixes require you to have a sharp game sense, and a degree of flexibility and adaptability to respond to what the other team does. Sixes and threes are different....but sixes aren't "chaotic". Its like comparing baseball and ice hockey.

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  • Hahaha. You're funny, truly. Your statements get more and more... They just don't make sense. [quote]Heavies make it competitive". [/quote] competitive kəmˈpɛtɪtɪv/ adjective 1. relating to or characterized by competition. "a competitive sport" synonyms: ruthless, merciless, aggressive, fierce; More 2. as good as or better than others of a comparable nature. "a car industry competitive with any in the world" There's the definition. A game can't be competitive when a player has control of a game with 62 rounds throughout the match. It's not fair when the team loses because the other team used a weapon that doesn't require skill. I can tell you don't play the game competitively. 6 v 6 are chaotic, and laggy. In fact, that's why it's laggy! You can't adapt when the whole team rushes; how is it not chaotic? You basically have to quick-scope everybody with a sniper otherwise you eat a shotgun. It's stupid. Heavy isn't competitive: in your opinion, yes. But to people who are competitive, it's not.

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  • I'm only '"funny" because you seem to think that reality is defined by your personal----and limited----experience of it. Especially when you quote dictionary definitions of words....then make assertions that have nothing to do with the very word definition you just quoted. The situation with heavy is fair because the ammo is dropped into the game...and both teams have a chance to fight for control of it. If you lose that fight....well, that's your problem. Sucks to be you.

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