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Discussioni su Destiny 2.
Modificato da Talia Sendua: 12/14/2025 7:31:10 PM
23

Bungie, I think we need to re-define what difficulty means in Destiny.

Ever since Lightfall, it seems you (Bungie) have more and more shifted into a direction of "difficulty" design that isn't fun to play against. In simple terms, the enemies on higher/highest difficulties are full of affixes (modifiers/abilities), endure way too much damage while still being able to dish out a lot more. And on top of that making Players reliant on Orb healing through kills/collectibles, isn't that fun for a shooter based on HP regeneration. Enemies in PvE are mostly separated into 3-4 categories. * Minors (such as Dregs, Thralls, Goblins, etc.) * Majors (Captains, Minotaurs, Knights, etc.) * Ultras (Cabal Coloss, Fallen Kell, Vex Hydra, etc.) * Bosses What PvE enemies currently do in [b]highest difficulty matchmaking content[/b]: * Deal a lot of damage but also survive a lot of damage (overall) * React fast, throw more grenades and even retreat in some cases (overall) * Become empowered by killing a player (overall) * Show up in great numbers (overall) * Have a chance to spawn with affixes (such as mines and caltrops) (overall) * Mob specific abilities (Teleports, Shields, etc.) (majors + ultras) * Damage specific abilities (I just say Strand and Stasis captains) (overall) What PvE enemies at [b]highest difficulty matchmaking content[/b] should do: * Deal a lot of damage but survive a modicum of damage based on enemy tier (overall) * React fast, throw more grenades, retreat and dodge from attacks (overall) * Become empowered by killing a player (Majors + Ultras only!) * Show up in great numbers (overall) * Have a chance to spawn with affixes (Majors + Ultras only) * Mob specific abilities (Majors + Ultras only!) * Damage specific abilities (Ultras only!) Overall, we need less ability spam BS on the field. We need enemies to take more damage regardless of the rank on the field. And we need to get rid of gatekept HP regeneration to artificially increase difficulty. Difficulty in Destiny should come from PvE AI acting smart and challenging the player through constant changing behavior in combat. Not by just throwing special ability BS constantly at you or tanking as much damage as an entire Strike boss each. Remember what made Destiny 1 great to play as challenge, Bungie. Not endless amount of RPG elements in Combat, but the actual focus on [b]GUNPLAY AND AIMING in a SHOOTER[/b]. And shooting a single trash enemy for solid 2-3 mags feels like fighting Valus Ta'auc back in the day in D1 before his first nerf.

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  • The issue is you have an entity that cannot die, killing things in a universe to turn them into weapons to use to kill other beings... The gamers literally want to just be given gear and a reason to keep going in the story or to have a reason to fight... The story and game are asking how do you stop this thing... Why do you think the enemy is spamming enemies pulled from time??? (And literally part the story) Why do you think they have light and dark suppressing tech??? It's a real world question and a potential... AI given tech that can warp matter, time, space, to spam and brute force it's death and control on a universe... That literally tries to tell you these things think and feel... Why do you think there is constant reciprocation of abilities... We get an ability the enemy gets ability, the enemy gets an ability we get an ability... Why do you think they have lore for the player on the other side, or the dark mirror, or anything that states in lore that there are two things attached that are opposite yet achieving the same outcome they're always in... Ghaul was right, Bungie is right, you and gamers no longer fear death in games... It was smart to get back to Mario/Contra-esqe state of gaming... Three lives, when gaming was well beyond the state of crap nowadays...

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    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

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