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1/25/2018 4:32:13 AM
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Fast movement? Skating? Bones better control? Hopping? Powerhouse custom rolls Choice in subclass options Fast cooldowns Strong abilities A weapon system that's iconic and can be combined with exotics, subclass and weapon choice to deliver useful gear for anything you'll face. Perks like triple tap and spray and play on snipers, firefly and outlaw on cannons, stability buffs on pulses, etc Exotics that feel like it. Content that gives rewards not tokens. Faction rally active 24/7 Power fantasy there with choices in which abilities you go for (int, dis, str) Fun modifiers in strikes and daily story. Raid drops guaranteed from encounters Armor that had meaning, especially raid armor Fun and fast paced PvP that rewards you with more supers for doing well and one where individual skill matters over teamshooting
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  • 👍🏻👍🏻

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  • I read this like it was musical theater.

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  • No titan skating it was an exploitto the titan jump it was not intentional

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  • Doesn't matter it was fun and made that class incredibly powerful

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  • Why was it bad? Because you got killed in PVP by a Titan that you didn't have the skill to kill first?

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  • Of all the issues in D1 or D2, I don't get the big deal about titan skating. It's not intentional, sure, but it didn't hurt a thing, either. But removing titan skating, and I'll say about 80 percent of D2 in general point to the big problem. [i]BUNGIE NEEDS TO SEPARATE PvP and PvE.[/i] People have been clamoring for years about this. In D1 we have a much more dynamic loot system, and PvP that's near impossible to balance. D2 has more balance in PvP, but at the cost of everything that made the loot system worth mentioning. But Bungie keeps experimenting while the simplest way to appease both player groups floats right in front of their faces.

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  • Sounds horrible, I’d prefer: 2 options for each subclass No stats that matter Static rolls Raid armor that is the same as planetary armor Raid weapons worse than the Origin Story I got for finishing the story A PvP where the only effective tactic is to team shot Combining like 7 different weapon types into one slot that’s hardly used Strikes somehow more boring than Y1 strikes Tokens Factions only existing for one week a month Iron banner being meaningless because light level doesn’t matter Bright/ Illuminated Engrams Two PvP playlists

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  • *ded*

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