"Supers shouldn't be a one hit KO"
So we should nerf all of them.
Blade Dancer: OHKO
Gunslinger: OHKO
FoH: OHKO
Nova Bomb: OHKO
Every super is a one hit knock out. Not only are all supers balanced in a way/shape/form, but thy can easily be stopped.
Blade Dancer: Shotgun, Fusion Rifle, or concentrated fire
Gunslinger: Basically anything if you are close enough and can avoid the guy
FoH: Concentrated fire or another super against them. Even fusions have worked for me before.
Nova Bomb: Same as FoH
All supers can be stopped. Are some of them harder to stop then others? Yes. Does it take much to stop one? It depends.
I just don't understand why everyone complains about supers so much. Just deal with it. Like seriously you picked your class and someone else picked a different one. Doesn't matter. It's a game, have fun.
I also have an actual tip for you. I've found that if you react quick enough against FoH, when you jump up and back away from it, you can escape it. It works for me a lot. You may say, "No it doesn't." I am just throwing it out there. Usually if you're far enough away from the center (example: the edge of the FoH ring or maybe a bit closer in) and you jump back and away, you can avoid the blast. However if he's already on top of you, say good night.
[spoiler]Trying to make a logical argument. It is just a game though. So just sit back, relax and enjoy the game.[/spoiler]
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