Sorry for double posting but I believe this is a relevant general response to the subject on hand and the many pvp people who apperantly doesn't get why this is such a strong matter for many of us, I gave this response in a sub string;
"A lot of players don't pvp. Four top trending threads in one day with 1700+ responses on this subject alone underscores this.
A lot of us don't raid either - this essentially leaves us at max level 29 and it's okay - you don't need to go any higher. But raiding and pvp are where most legendary/exotic drops are found.
If we, the non-pve'ers, want to progres levelwise and get appopriate gear we're basically stuck with buying it.
Now we only have 100 marks per week and one weapon vendor and one armor vendor.
The pvp crowd have these too and 3 other factions and a possible 100 marks extra per week.
You could say just pvp. NO!
Assuming that you pvp, what if bungie decided that before every crucible match you had to complete a random story mission?
That would suck!
Bungies official vision was to make a game that caters to everyone, pve and pvp, and encourage but not force either gametype.
We casual pve'ers shouldn't meet a locked door or get forced into doing something we don't want to. The grinding for (pvp)faction-gear isn't exactly hilarious, but in my experience, general looting and farming while pve will weekly gain me about 60-80 crucible marks when vendored - thus giving me acces to all faction gear like the pvp crowd - just by playing the game (pve) - the pvp crowd also have acces to strikes/raids where you get vanguard marks.
All this basically boils down to bungie alienating the pve crowd - if you don't feel affected or mainly pvp and raid, why are you here? Why would you take away a large playerbases options if it don't affect you personally?
As mentioned before these threads have risen very hastely - we're passioned about the game and not a small percentage."
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