I do tend to grind bounties, at least I feel like I am working for the city's benefit. Though its boring always knowing where and when I will get hit. Random spawn points on the planets would be nice, areas with powerful enemies that you can actually get to without always going to Orbit.
I don't know how good an idea this is, but has anyone considered making the Strike Locations and enemies accessible from the World in which they are ostensibly located? I onl,y suggest this because it seems like the obvious solution to my problem with Strikes. The playlist is cool -lets you do strike after strike but, as the sole entry point it leads to the following issue.
The strikes themselves are incongruous and often feel like a repeat. They are a destination, not a mission. No briefing, no continuity.
So was the first time a rehearsal or is this time the rehearsal? Excuse me sir, are we going to actually fight the war today? Good thing I bought this for the Multi-Player and not co-op.
"Sure does help when you know where the ambush will be, sir." -SGM in "Heartbreak Ridge", to former supply officer turned Infantry.
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