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#feedback

Modificato da BioWalkure: 9/24/2014 3:09:59 AM
9

Firefight

Correct me if I'm wrong, but this game seems perfect for some old fashioned firefight, like in Halo: ODST or Reach. I think a firefight game mode where every wave you get by you get a reward, steadily more and more powerful as you go, and ever five or ten waves you get a boss, like the Devil Walkers, or the Goliath Tank, or something new. What does everyone else think?

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  • [quote]Correct me if I'm wrong, but this game seems perfect for some old fashioned firefight, like in Halo: ODST or Reach. I think a firefight game mode where every wave you get by you get a reward, steadily more and more powerful as you go, and ever five or ten waves you get a boss, like the Devil Walkers, or the Goliath Tank, or something new. What does everyone else think?[/quote] Check out my post horde mode / survival It has gain a lot popularity and comes with examples and set up please give us your opinion and Ideas. two posts of it has almost 400 comments combined but we need the views of gamers of all walks of life. Thanks fellow guardians your pal mofo

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  • Bump Let's get this bitch trending

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    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

  • Bump

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    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

  • Bump

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  • The only issue would be how to handle loot and xp.I would play with no promise of either but some will complain if it gives too much or too little. finding a balanced way to reward players for putting so much time in will be a challenge. Im thinking higher tier drops after every exponentially difficult wave completed.

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    • This would be amazing and doing loot and experience would be simple. EVERYTHING based on progression. For every cleared wave after say wave 10 yields loot greens at the start and then every 10 levels after that ups the rewards in the case of loot rewards. For experience do the kill experience as the reward for that so innately the farther you make it the more you get. Have no cap on number of waves and scale HP of mobs as you get higher add shielded enemy's as well. But I would steer away from damage scaling because damage is already high if your not careful. You could also add one of the heroic modifiers every 10 levels like arc burn and so on. You could really do alot with thus idea.

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      • Yeup. Must have, this game Def needs this. I miss firefight

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      • Bump

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      • I agree 1000 times

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