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#Gaming

1/7/2014 9:13:09 PM
21

PlayStation Now: "you'll never think of gaming the same way again"

I'm not thinking of gaming the same way

10

I'm still thinking of gaming the same way

87

lol thinking

42

[url=http://www.theverge.com/2014/1/7/5284730/playstation-now-hands-on]The Verge has posted a hands-on with Sony's Gaikai-based streaming service.[/url] While it seems to work pretty well, the "bombshell" here is that you don't need a PlayStation at all to play the games: the service streams to phones, tablets, and TV's as well as the PS4. The experience obviously depends on the strength of your connection, but it's one step closer to the future. Sony is holding a closed beta beginning this month where it will hopefully iron out the issues it can. After that, PlayStation Now is set to open to the public this summer. Sony also announced a cloud [url=http://www.theverge.com/2014/1/7/5284530/sony-cloud-based-tv-service-live-tv-dvr-and-video-on-demand/in/5046387]video streaming service[/url] that integrated live TV with DVR and video-on-demand. It is supposed to be compatible with all of Sony's internet-connected devices, including its game consoles. Microsoft is reportedly working on a service of its own, appropriately codenamed [url=http://www.zdnet.com/microsoft-company-meeting-more-on-rio-moorea-and-remix-7000021273/]"Rio".[/url]

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  • Just remember, guys. For real-time applications like these you'll be wanting to look mostly at how latent your connection is. Bandwidth (upload/download, upstream/downstream) is just the amount of data you can push into the network per a unit of time (most people should be OK in this regard), whereas the latency tells you how long it takes to get to its destination. Here are a couple of websites that can help test your latency, but keep in mind that if you choose servers that are physically close to you, you might not get a result which is representative of how it will perform in other applications. http://www.pingtest.net/ http://www.voipqualitytest.com/

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