Please increase the timer for the Derealize Master Conquest by 15 minutes and replace/remove the Haste Tradeoff modifier. This Conquest is way too difficult for Guardian Rank 7. Almost everyone will get stuck here unless this Conquest is tuned down. I have completed all GMs from last season and solo'd GM Vanguard alerts but this Conquest is way too difficult for renewing Rank 7.
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The timer is the biggest problem. I can see getting no more reviews when the timer runs out but when you have 20 and get to jumping puzzle and time runs out you're done .. really need a perfect run . Not needed on a master level activity..
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1 RispondiModificato da Frosty_Style: 12/19/2025 4:47:13 PMIt’s overtuned in terms of difficulty imo. It seems more Ultimate rather than Master. Also, the time assumes it’ll take 25-30 minutes but then gives you less than 21 minutes on the timer. Bizarre.
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Get rid of Haste and dire enemies. When in the second area to get rid of the blight shields with the orb it doesn't seem like its working as intended. Takes forever to get the deposit notification and then when you do you dont make it cause there just constantly shooting at you. Someone can agro them all they want but they still focus on the one going to deposit the orb.
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Haste on this conquest is so poorly thought out but also buggy as hell. Like, I was running around before teleporting so why am I taking damage as soon I teleport to the next area? Also, why is haste activating when I’m actively swinging my sword? Why does haste counter activate when I’m jumping down from a high place?
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They don't care they had all the time in the world since the dlc went live to do it & never did, now they're all gone home for xmas & new year, they intentionally do these things to annoy people. Conquests need to be easier, if I'm 550 a master conquest should still be a walk in the park, not be as difficult as Ultimate Honestly the game was better BEFORE they messed around with capped deltas and stuff, they need to STOP putting every modifier possible on missions.. Like tone it down bungie, seriously..
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Definitely needs an adjustment to the level of challenge
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Modificato da abacuz29: 12/19/2025 2:48:56 AMOmg yes I Second that also. This feels almost like ultimate. And the timer is way too short.
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Yeah, this being the last thing I need to get to gr 8 is really off putting. Me and an lfg group almost ran out of all revives on the jumping part alone before the timer took the 10 last revives away just as I was thrown into the pit. And haste being a modifier on it? Why?
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The enemies in this Conquest deals far too much damage and your little taken ability can't even kill a fly.
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7 RisposteHonestly, it's not even the timer or the Haste modifier that's killing runs. It's the jumping part. I can do that no problem, but 5m into it and all the rez tokens have been eaten by teammates.
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2 RisposteWith a Power level of 550 and 5-tier gear, I've been unsuccessfully trying to complete this conquest for two weeks straight. Today alone, I spent over 8 hours attempting it. I think I've made way more than 50 runs instead of playing the new DLC. I've already memorized the entire map and all the timings inside out—21 minutes is way too short. That's barely enough time to get into the trench, where you always run out of revives + you can't stand still and can't move because there's not enough space. 90% of the players from matchmaking have no clue what to do, wasting time and revives. It's unclear who this conquest is even designed for. Definitely not for randoms in the lobby. I'm already sick of this conquest. A bit more and I'll be sick of Destiny 2 too. Bungie probably wants players to feel inadequate and quit for another game where they don't torment you like this.
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I’ve completed Grandmaster Conquests faster and with fewer deaths than this Master Conquest. The problem here isn’t difficulty, it’s conflicting design. If you play safe, the 20-minute timer isn’t enough. If you play aggressive, revive tokens are lost to platforming, not combat. Several platforming traps require precise timing, but their triggers aren’t visible from the jump point. This turns progression into blind trial-and-error and unfairly consumes revives. Even experienced players found via Team Finder, including highly mobile Strand Hunters, consistently fail these sections because revive tokens or time run out due to the platforming itself — not combat mistakes. This doesn’t feel like a fair Master challenge — it feels like systems working against each other.
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2 RisposteAgree. Bungie I'm begging you to please have SOMEONE play through an activity at least ONCE before you out it in the portal. There's no way you put liminality, inverted spire, and now derealize on 20min timers and thought that was ok. It's embarrassing you guys are better than this. Especially after you had to fix the first two how did derealize slip through the cracks? Do better PLEASE.
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2 RisposteComplete this perfectly and has 1:30 minutes left. You could maybe make 1 mistake as far as timing and that’s about it. I think 3-5 extra minutes is fair for the average person. Mind you, my team was day 1ers and we breezed through no problem and still had 1:30 minutes left
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Modificato da Killapete232: 12/21/2025 10:30:17 AMJust finished this conquest and agree it's hard asf with that timer. Made it to the shoot the crystal part as fast as possible, had 6m left to get the 3 crystals and then kill boss. In boss room we ran out of time and just played it slow, in normal realm chill bottom right to dps boss. In ascendant realm go top right to dps boss. Do this with warlocks and it is possible but extremely difficult, need the rifts and eunoia to kill boss safely. Agreed at least 5-10 minutes should be added, imho this was almost ultimate tier difficulty rather master.
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My friend just got sent to orbit for inactivity while dead like 30 seconds before I killed the boss ...that's ridiculous.
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3 RisposteWhen the time runs out you loose rez and bonus score. You can still finish it.
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4 RisposteI agree, I've attempted this several times and have never made it to the final boss. The timer should be removed or increased. This is far to difficult for gr7.