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Discussioni su Destiny 2.
12/17/2025 1:12:37 PM
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Hunters, It is understood that Hunters have not really had the limelight in terms of high end content performance and sustainability when compared to the Warlocks and Titans. For reference, recent Hunter utility came in the form two specific events: Contest Salvation's Edge (Final Encounter) Contest The Desert Perpetual (Orb generation using Golden Gun for Titans) In previous Contest environments, Warlocks and Titans were greatly desired for their abilities to outperform hunters. So, to the rest of you, In what ways, changes, buffs, or tuning hunters stand reliably in future Contest modes with Titans and Warlocks? For abilities, which of the following would you like to see modified: - Super Damage - Deeper Super Subclass verb effects - Aspect Buffs - Aspect Effect Changes - Exotic Armor Exotic Perk Tuning - Exotic Armor Exotic Perk Changes - Subclass Fragment/Facet Tuning - Subclass Fragment/Facet Changes - Class Specific Fragment/Facet Introduction - Standardized Subclass Fragment/Facet Effects These are a couple of thoughts that just came to mind. To expand on the final "abilities" section option "Standardized Subclass Fragment/Facet Effects" This would mean that the Fragments/Facet on each subclass would get at a minimum a Fragment/Facet for: - Weapon Final Blow - Weapon Final Blows in rapid succession - Upon Weapon Reload (This could or could not activate on special reload, testing would be required to make sure this doesn't become a heavy outlier in data.) - Grenade Final Blow - Grenade Final Blows in rapid succession - Upon Grenade Ability Energy Acquisition (This can be tuned with an internal cooldown and a Threshold of how much energy this would require to activate.) - Melee Final Blow - Melee Final Blows in rapid succession - Upon Melee Ability Energy Acquisition (This can be tuned with an internal cooldown and a Threshold of how much energy this would require to activate.) - Super Final Blow - Super Final Blows in rapid succession - Upon Super Ability Energy Acquisition (This can be tuned with an internal cooldown and a Threshold of how much energy this would require to activate.) - Elemental Final Blow matching your super - Elemental Final Blows matching your super in rapid succession - Finisher Final Blow (This one came about because there is no Finisher-focused aspect on the pure Stasis or Solar subclass(es).) - Upon Acquisition of Light/Darkness Buff/De-buff These are just some of the ideas that are floating around. Hunters are not at the top when it comes to the new sandbox that have found ourselves in and have not been for a while unless you account for the Crucible in some cases. What is being conveyed here is a leveling of the playing field or a modification of the available tools. Hunters are expected to be the weaponeers of the three classes, very few weapons are seen to be useful or reliable in high-end environments. This limits the "Gun-toting" Hunters with a handful of Exotic Armor that is focused on weapon performance or performance enhancement. Please leave your thoughts below and thank you for your time. I'll take up your cloak as a vow.

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  • As a resolute Titan main, I still agree with what you've said. I've had numerous friends over the years who main Hunter and the class is simply lackluster. I think the main issue with Hunter in terms of the 3.0's is how bad their Aspects are in relation to Exotic Armor. Everyone has the same abilities. Hunters have some incredibly unique Supers that can carry various encounters across Endgame. But at the end of the day, Hunter's Aspects just aren't that good! They stifle sustainability (barring Void, which has long stood as the best class in generalized Endgame PVE), they offer little by the way of Ability enhancement, and they don't offer the same quality of utility that Warlocks and Titans hold. Another major issue holding back Hunters is their Exotic Armor. Their best Exotics haven't really changed since the 3.0's dropped (barring Prismatic, which is more busted on Titan & Warlock, so WGAF). Titans & Warlocks have multiple Exotics that enable deletion of Champions & Majors through ability enhancement. Outside of Liar's Handshake, Hunters have NOTHING regarding Armor bolstering ability enhancement. They are forced to use Supers in order to achieve what Titans can do with a single melee (LOL). At the end of the day, the starting point should be altering their Aspects, followed by Exotic Armor reworks & new additions that better enhance their Abilities.

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  • Hunters are pretty good rn, but I will def say that they’re limited when it comes to end game builds. There’s either invis or prismatic grapple for and game stuff. Compared to titan and warlock there’s a lot more options on fun yet strong enough builds to work in end game content.

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    1 Rispondi
    • Lol, nothing. [quote]Hunters, It is understood that Hunters have not really had the limelight in terms of high end content performance and sustainability when compared to the Warlocks and Titans. [b][Nope][/b] For reference, recent Hunter utility came in the form two specific events: Contest Salvation's Edge (Final Encounter) Contest The Desert Perpetual (Orb generation using Golden Gun for Titans) In previous Contest environments, Warlocks and Titans were greatly desired for their abilities to outperform hunters. [b][Because the execution is easier for DPS rotations, but that's 'accessibility' NOT 'efficacy'.][/b] So, to the rest of you, In what ways, changes, buffs, or tuning hunters stand reliably in future Contest modes with Titans and Warlocks? For abilities, which of the following would you like to see modified: - Super Damage - Deeper Super Subclass verb effects - Aspect Buffs - Aspect Effect Changes - Exotic Armor Exotic Perk Tuning - Exotic Armor Exotic Perk Changes - Subclass Fragment/Facet Tuning - Subclass Fragment/Facet Changes - Class Specific Fragment/Facet Introduction - Standardized Subclass Fragment/Facet Effects These are a couple of thoughts that just came to mind. [b][What thoughts? There is nothing.][/b] To expand on the final "abilities" section option "Standardized Subclass Fragment/Facet Effects" This would mean that the Fragments/Facet on each subclass would get at a minimum a Fragment/Facet for: - Weapon Final Blow - Weapon Final Blows in rapid succession - Upon Weapon Reload (This could or could not activate on special reload, testing would be required to make sure this doesn't become a heavy outlier in data.) - Grenade Final Blow - Grenade Final Blows in rapid succession - Upon Grenade Ability Energy Acquisition (This can be tuned with an internal cooldown and a Threshold of how much energy this would require to activate.) - Melee Final Blow - Melee Final Blows in rapid succession - Upon Melee Ability Energy Acquisition (This can be tuned with an internal cooldown and a Threshold of how much energy this would require to activate.) - Super Final Blow - Super Final Blows in rapid succession - Upon Super Ability Energy Acquisition (This can be tuned with an internal cooldown and a Threshold of how much energy this would require to activate.) - Elemental Final Blow matching your super - Elemental Final Blows matching your super in rapid succession - Finisher Final Blow (This one came about because there is no Finisher-focused aspect on the pure Stasis or Solar subclass(es).) - Upon Acquisition of Light/Darkness Buff/De-buff These are just some of the ideas that are floating around. [b][What ideas? Again, you offer literally nothing.][/b] Hunters are not at the top when it comes to the new sandbox that have found ourselves in and have not been for a while unless you account for the Crucible in some cases. What is being conveyed here is a leveling of the playing field or a modification of the available tools. Hunters are expected to be the weaponeers of the three classes, very few weapons are seen to be useful or reliable in high-end environments. This limits the "Gun-toting" Hunters with a handful of Exotic Armor that is focused on weapon performance or performance enhancement. Please leave your thoughts below and thank you for your time. I'll take up your cloak as a vow.[/quote] 😇👍💠

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    • When I played ( wondering if i should come back) I enjoyed playing the Hunter, not cause of any of the reasons most say I just prefer the double jump or triple cause it felt the easiest to understand But I looked at the exotics and most of them sound really good but most seem better for pvp then anything pve, not saying they don’t have pve exotics, celestial, star eaters and all those are good but I have a problem with the two I just mentioned and that being they are seemingly fighting over the golden gun and I felt… like that super was bad cause of how little it does I didn’t mind the others and would say void was my second choice of super but I just felt bad for being a solar hunter

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    • Hunters need better access to things like devour, restoration and woven mail more easily on subclasses such as prismatic where unless we have combination blow we are useless

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