Why take all revives away in pinnacles after a certain time n then make it so you can’t get any more?
I’m going through kells fall solo-so I can get an idea on how to do it before I go LFG-having some fun n going through nicely then BAM!
All revives gone.
Why? Why are you so obsessed with limited revives on everything n why do you seem to go out of your way to stop ppl playing the game?
I just want to teach myself the basic mechanics-do it in my own time and maybe enjoy myself at the same time?
I can deal with the limited revives-fine. But taking all revives away n being unable to gain anymore is just annoying-tedious and…stupid.
Please stop finding new ways to limit the experience of playing the game.
It just makes me NOT WANT to play the game.
Edit. Getting some great feedback.
Gonna adjust how I “practice” missions now.
Thanks Guardians.
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4 Risposte...it's to have "difficulty" and... I think there's an underlying issue they're limiting how long the instance can stay active there's a lot of programming and a lot of games where when things start running for too long it starts creating problems bugs errors glitches etc with the way destiny is being as old as it is and then adding more and more but the engine not changing I think it's to cap the length of the missions because it causes problems you can see instances of this in longer running games like Skyrim for example you play that for too long and the game starts bugging out and crashing and such things accelerate with age and with destiny being as old as it is it would not surprise me if that is an underlying reason