Given your appetite for making mechanically intense raid and dungeon encounters, why - WHY - have you not leaned into Sherpa rewards? DP has really low engagement because no one wants to teach a raid where everyone has to do a mechanic. If you made the sherpa reward attractive, however, skilled players WOULD teach it! They would teach it in spades! The most obvious enticement to offer is an increase in the drop rate: Say, 1% increase for every every 100 sherpas. Not just encounter clears mind you. We don't want a bunch of new lights being hustled into final stands just so a pseudo-cheat can get the shiny reward dangling on the end of the stick. Tie it it to whole clears, not encounter clears.
BTW: why are you so set against making end game that's just fun and quick to run? Scared the sweats will roast you? Don't make it a race to clear then. Make it a race to do the maximum number of clears in a set time and make the raid or dungeon short and sweet to run like Scourge was. It doesn't have to always be a brain-breaking b@ll busting marathon. Sometimes do-able is OK too. Ease down.
-
Agree used to love doing Sherpas