Given your appetite for making mechanically intense raid and dungeon encounters, why - WHY - have you not leaned into Sherpa rewards? DP has really low engagement because no one wants to teach a raid where everyone has to do a mechanic. If you made the sherpa reward attractive, however, skilled players WOULD teach it! They would teach it in spades! The most obvious enticement to offer is an increase in the drop rate: Say, 1% increase for every every 100 sherpas. Not just encounter clears mind you. We don't want a bunch of new lights being hustled into final stands just so a pseudo-cheat can get the shiny reward dangling on the end of the stick. Tie it it to whole clears, not encounter clears.
BTW: why are you so set against making end game that's just fun and quick to run? Scared the sweats will roast you? Don't make it a race to clear then. Make it a race to do the maximum number of clears in a set time and make the raid or dungeon short and sweet to run like Scourge was. It doesn't have to always be a brain-breaking b@ll busting marathon. Sometimes do-able is OK too. Ease down.
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In D1 we raided nonstop with an amazing mix of buds from all over the world. Often, our regular buds introduced their buds and we got stuff done…and if language was an issue or ‘comms’ (no mic) were difficult, we’d emote our way around the problem! And we had lots of fun in the process! Then came the Sunset debacle…and everything changed: Friends List evaporated virtually overnight…there was a paradigm shift in the game…the ‘space magic’ vibe had been virtually extinguished… That’s when I became a Tenno (MR24 😎) Some time later, on a wave of nostalgia, I returned to Destiny’s shores…only, this time, my engagement with the game would be very different: no more chasing stuff…enjoying the simple things…vanilla builds…completing old unfinished bounties / triumphs / seals - or not! Mostly, just pootling about and still getting stuff done at a leisurely pace, as befits an old tortoise like me! Lightfail is where things took another turn for the worst: they introduced the Neomuna Overtuna (N.O.) vibe, ie, raised the floor to match the ceiling’s upward progression…and, despite the cries from the majority to stop, they doubled-down on that vibe even more. Player numbers fell through the floor. Rats with golden life rafts exited the sinking ship…the very ones responsible for driving the ship onto the rocks… The toxic captain scuttled the ship and escaped on his golden ski jet…leaving his loyal crew to suffer their fate… Lt. JB stepped up, but was soon dethroned by hidden hands. Meanwhile, the good ship Destiny floundered. A former corporate man took up the reins…now, he had to sing a different tune…or could he?! The remaining passengers want him and his crew to succeed…though it seems old habits, ie, the N.O. vibe, are hard to break… Meanwhile, the greater pool of players are still jumping overboard…meanwhile, the diehard minority squeal for more / harder / faster…whilst they rearrange the deckchairs… And here we be… All things must pass…that includes Destiny. Business 1.01: Listen to your PAYING CUSTOMERS or lose them! 👈👈👈 That is all. Ease Things! 🙄 K.I.S.S.