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Destiny 2

Discussioni su Destiny 2.
12/14/2025 6:10:54 PM
5

Dungeon Hangover.

So, that dungeon was actually fun, and hilarious, especially with all the small unexpected things that occurred. Those moments had my fireteam in stitches, and those unexpected touches makes the experience so fun, even if you have to restart. We had enough fun to actually play it twice, and as an older gentleman, staying up until 3 am is not a great feeling the next day. The headache, the irritability, I need to watch myself or my wife will kill me. Thanks for the good time, we need more of this, this was nice.
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  • Modificato da Dooodley: 12/15/2025 10:53:31 AM
    It still has things that annoy me. The speeder part on the first encounter is something I could do without - or at least extend the time you have to find a new blight (or whatever they're called). Perhaps there are better paths but on the paths I've taken I've come across two segments where you cant really see ahead of you and have to make a 50/50 choice - and if you're wrong you're pretty much screwed. I'm not enjoying having to restart because of a racing mode when I'm playing a shooter. On the second encounter I've ran into the boss not coming back to the main room - which is annoying. And overall - and this applies to everything Bungie does; Way too many cycles. It's always too many buttons to click, too many things to destroy, too many plates to stand on etc. Whenever they have a concept they should always cut whatever amount of cycles they have in mind in half - and they'd be close to the sweetspot. Then again, if it was up to me we'd have one mechanic and once that was done it was just one long burn phase of the boss. I'd rather have adds interfere more during a boss battle than run around looking for stuff. Lastly, the loot is absolute garb. You have to put on a bunch of crap or you'll end up with two tier 2 bonds - like Esoterickk on a solo flawless run. It's ridiculous when you can run a VG Arena, do nothing and have trier 5's rain on you.

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