I have a rant to make; regarding the industry's definition of "indie games"... in my humble opinion, its pure bullshit, and the people going along with it and defending it are unwittingly doing harm to actual indie developers.
Indie does not mean a smaller studio that just happens to be "obscur" and suppprted by a bigger producer, it does not mean an i dustry game that is merely "Not AAA"; no, It means... an INDEPENDENT -blam!- DEVELOPER.
Calling a developer supported by a larger studio, "indie " is a spit in the face of actual independant devs, and whats more, the industry wants you to go along with that. They want you to think only they can make games, when the fact of the matter is, Silksong was practically made by one person,(yes i know it was actually 3 people) and numerous big games this year were developed and produced by actually independant devs.
Im sure Expedition 33 was a a good game, but stop trying to gaslight people into thinking it was indie when its French development studio is supported by a producer headquartered in Singapore.
Words. Have. Meaning. When you manipulate definitions to make your product seem more impressive it dilutes the efforts and actually impressive work of truly independant devs. Its selfish, its shitty and it makes me not want to play your game.
Rant over.
Tldr; the game awards are still a sham, and now they can add boldly dishonest to their descriptors.
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#Offtopic
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I agree that "Indie game" is loosely defined but strict definition of a... Genre? of games could cause more problems.... especially if the tryhard types start going on and on about technicalities.... How many sub genres of game and award and...the list goes on it then would potentially create a stack of dominoes waiting to explode..... I'm not disagreeing... transparency on who what when where when and why going into making a game should be very transparent but it might end up being more trouble than it's worth depending on how things go...