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Destiny 2

Discussioni su Destiny 2.
12/10/2025 4:09:24 AM
8

Power Delta ≠ Fun Difficulty. Mechanical Execution = Fun Difficulty

I feel like this is one of Bungie’s most common issues. Power is meaningless. It’s a sliding scale of damage taken and damage dealt. Sure to some degree, this matters. But when it’s the sole means of difficulty (like the -50 vanguard alert) it really is just a boring experience. Memories are made when an activity presents a unique combat experience, and is ALSO managed appropriately with our power scaling giving us a big dopamine payout for overcoming it. Bungie has made some decently cool boss fights (OG Ghaul) who just get absolutely obliterated in seconds completely DEFLATING the hype around fighting them. On other ends, it’s just bullet sponge city while the boss sits in one spot spraying infinitely at you and then going randomly immune after a certain amount of damage taken. OG legendary Savathun was probably the most satisfyingly executed here, as well as Witness being a close second. Activities and bosses need to keep me busy with mechanics, offer a notable threat with a healthy combination of ad density and damage taken, and allow me to feel like I need to properly execute a damage phase or damage mechanic while juggling some degree of survivability in that process. Nothing is more boring than a mechanically uninteresting encounter cranked to a huge delta and the only reason I’m not clearing it is because the massive tipping of Damage dealt/taken forcing me to sit behind a box and plink away and not move an inch because red bars are 1 shotting me.
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  • Modificato da MC 077 Lasombra: 12/12/2025 3:08:21 PM
    The game is capable to be able to do both. Bungie just wants it to be one way, instead of having both and incentivizing the harder stuff with better drop rates. Cause they know a good chunk will go the easy street and for some bizarre reason they hate that. As to why it won’t change? Cause despite y’all complaining you’re still paying for the slop.

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    2 Risposte
    • And I like to have my enemies pose a threat to me. Luckily for us, elected difficulty lets us both play how we want to.

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    • I agree. I think we’ve all gotten away from the point that this is a video game and that it’s meant to be played for enjoyment, not to prove that we’re the best or that this defines who I am as a person. And we’re losing sight of what really matters and that’s the issue here. There’s also this overarching problem of the sweaty play and the casual players coming to an agreement. It’s either the game needs to be one or the other. Like for instance, having to create a specific build in order to play level, which to me doesn’t provide the flexibility and enjoyment that me and many other players are looking for. I would like to think that most of us don’t want to go in and robotically play the same character or the same builds in order to progress. Yes I understand that there’s certain perks that come with the weapons but then again you’re still locked in with that. For me, I also wanna go into a level and play a different style and work on different tactics rather than having to go in with specific weapon types and specific abilities, I think that would engage people and create longevity for seasonal events. But for these changes to take place, they would need the proper staff, and time which I don’t think bungee has at this point.

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      1 Rispondi
      • I'm over the delta all together. I'm also tired of leveling just to feel weaker and being forced to play harder content with limited revives just to get worse rewards than I did a hundred light levels ago. Having to get B in pinnacles for my exotic orders in ultimate is a slog and I don't want to do it. If I destroyed my gear and dropped down to 300-400 it would be easy peasy. How does this make and sense at all?

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      • Limited revives. Cheap deaths. Barrier champs spamming shields that stay down for 0.89 seconds before one shooting you. None of this is fun. I shouldn't have to sweat just to get a B in pinnacle activities. I feel like I need to delete my gear and hover in the 350-450 range. This system of making us weaker, imposing Deltas, which make light level irrelevant and forcing nothing but high end content just to complete what used to be bread and butter daily and weeky objectives HAS GOT TO GO!

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      • I can agree that making an encounter a -50 power delta is not the way to make something fun. HOWEVER, I heavily disagree that restrictive mechanics make an activity fun. Something such as the retaliator enemies that rotate immunity shields is a perfect example. Immunity shields without any good explanation are just annoying artificial ways to make things more difficult. Nobody could provide an answer as to WHY retaliator enemies have a rotating immunity shield if they tried. The only reason at all, is to be irritating and slow the player down. A GOOD example of mechanics is the Cabal Walker in the lawless frontier where you place bombs on the shield generators before you can damage the boss normally. Simple, logical, mechanics that make the encounter more difficult without just throwing an immunity shield on something and calling it a day.

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        • 5
          Obelix
          Obelix

          Menhir - vecchio

          Yes since EoF, it’s been obvious they have a sandbox balance issue. They gave us powerful build yes, but for some the loop falls apart in high delta. Like Arc Hunter and gifted conviction. For that build to shine you need melee kills to refund class abilities, which then refund melee… but when ennemies are at -50 with extra banes and modifiers and you can’t get consistent kills, the loop breaks and the build goes from great to useless.

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        • What are you actually talking about?

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