I want to share honest feedback about the current Renegade content from the perspective of a solo Destiny 2 player who also works and studies, and can’t spend endless hours on single activities.
1. Solo Ops Are Overtuned for Single Players
Many of the new solo missions feel scaled for two people rather than one. Enemy health is extremely high, ability uptime is low, and champion density makes encounters feel unfair instead of challenging.
For solo players, the balance feels punishing instead of engaging.
2. Barrier Champion Design Is Too Restrictive
This season heavily pushes Anti-Barrier Hand Cannons, which feel weak against high-health enemies. Relying on one weapon type limits build creativity and makes some encounters almost impossible.
Yes, there are intrinsic Anti-Barrier weapons like Arbalest and Wish-Ender, but the seasonal design still funnels players into one narrow option. Champions should expand weapon variety, not restrict it.
3. Mission 33 Is Far Too Long and Not Solo-Friendly
Mission 33 takes well beyond 60 minutes for an average player — many of us need 1.5 to 2+ hours, especially solo.
Most Destiny players have jobs, school, families, and limited free time, so spending a large part of a day on a single mission simply isn’t practical.
There are also too many puzzle-heavy mechanics for a primarily shooting-focused game. These puzzles slow down the pacing and make the mission feel more like tedious busywork than enjoyable story content.
A long mission is fine, but:
it should respect players’ time
it should include more checkpoints
it shouldn’t be overloaded with puzzle segments
it should be better balanced for solo play
Right now, Mission 33 does not meet those expectations.
4. Seasonal Exotic Feels Underpowered
The seasonal exotic weapon feels slow, inconsistent, and under-tuned. Its perks don’t synergize well, and its damage doesn’t justify using it over older, better options. Seasonal exotics should feel exciting — not disappointing.
Summary
Renegade has potential, but several elements make the experience frustrating for solo players with limited time:
Overtuned solo missions
Restrictive champion counter options
Overly long and puzzle-heavy Mission 33
Underwhelming seasonal exotic
Please consider adjusting difficulty, improving weapon variety for champions, reducing puzzle overload, and making missions more respectful of players’ time.
Thank you for reading.
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Gotta be so real with you dude this is such a skill issue. If you think champions are restrictive now I doubt you played when you had to use armor mod energy on your grips just to deal with one type of champion. We have so many intrinsic ways to deal with champions most of which are super easy to obtain and have a lot of up time through sub classes or exotic armor choices. Barriers specifically, Radiant, unraveling rounds, and volatile rounds. You literally have a spirit of gyrfalcon class item on your hunter. turning invisible immediately makes your void weapons anti barrier. You could also put on acrobats doge which got buffed and gives you radiant, you also have facet of dawn, powered melee damage gives you radiant, now all your weapons are barrier given you don't have a specific champion mod equipped for that weapon class. with prismatic sub classes you can pretty much deal with every champ type with out selecting an artifact mod if you have a decent build. I agree, mission 33 was annoying doing it blind, but watch a guide and it is an easy 15-20 minutes.