I want to share honest feedback about the current Renegade content from the perspective of a solo Destiny 2 player who also works and studies, and can’t spend endless hours on single activities.
1. Solo Ops Are Overtuned for Single Players
Many of the new solo missions feel scaled for two people rather than one. Enemy health is extremely high, ability uptime is low, and champion density makes encounters feel unfair instead of challenging.
For solo players, the balance feels punishing instead of engaging.
2. Barrier Champion Design Is Too Restrictive
This season heavily pushes Anti-Barrier Hand Cannons, which feel weak against high-health enemies. Relying on one weapon type limits build creativity and makes some encounters almost impossible.
Yes, there are intrinsic Anti-Barrier weapons like Arbalest and Wish-Ender, but the seasonal design still funnels players into one narrow option. Champions should expand weapon variety, not restrict it.
3. Mission 33 Is Far Too Long and Not Solo-Friendly
Mission 33 takes well beyond 60 minutes for an average player — many of us need 1.5 to 2+ hours, especially solo.
Most Destiny players have jobs, school, families, and limited free time, so spending a large part of a day on a single mission simply isn’t practical.
There are also too many puzzle-heavy mechanics for a primarily shooting-focused game. These puzzles slow down the pacing and make the mission feel more like tedious busywork than enjoyable story content.
A long mission is fine, but:
it should respect players’ time
it should include more checkpoints
it shouldn’t be overloaded with puzzle segments
it should be better balanced for solo play
Right now, Mission 33 does not meet those expectations.
4. Seasonal Exotic Feels Underpowered
The seasonal exotic weapon feels slow, inconsistent, and under-tuned. Its perks don’t synergize well, and its damage doesn’t justify using it over older, better options. Seasonal exotics should feel exciting — not disappointing.
Summary
Renegade has potential, but several elements make the experience frustrating for solo players with limited time:
Overtuned solo missions
Restrictive champion counter options
Overly long and puzzle-heavy Mission 33
Underwhelming seasonal exotic
Please consider adjusting difficulty, improving weapon variety for champions, reducing puzzle overload, and making missions more respectful of players’ time.
Thank you for reading.
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Modificato da Sarus-X: 12/9/2025 8:35:49 PMPersonally, I just don't like arbitrary modifiers buffing enemy damage on top of power deficits. I'm fine with races having them, and I'm fine with a challenge mode having them, but general difficulties should not force players into being underpowered in every activity. I understand there must be challenge, but what's the point of getting better gear if the deficits just force you to be more and more underpower. You're effectively weaker at 500 than you are at 300 and it makes no sense to me. As for the barry bois, we have anti-barrier snipers too, and the heavy sniper is easy to get and one-shots barrier's shields even on ultimate. Just break the shield and reload, then swap to something else for a few seconds, then prepare to break the shield again. Don't spam it. If there are a lot of enemies, you're better off ignoring the champs until enough enemies are dead to focus them. If they rush you, you may have to deal with them quickly. I only had a little trouble with them on Ultimate, and that's entirely because I had a -50 deficit of my own dumb choice lol. I'd like if champions weren't nearly impossible to kill on harder difficulties without the mods, but Bungie will likely never make such changes. Edit: I also don't think we need 6+ difficulties. 3 should be enough with Grandmaster being a seperate thing like it used to be.