Graviton Spike and Spread Shot Hand Cannons are Still a Massive Problem
Graviton Spike is still way too strong in PvP. When that perk activates for the Stasis mode, it isn't even just the damage that it does. If you're shot by it, you flinch like an exorcist demon and NOT JUST THAT, but the Stasis Crystals that spawn SHOVE YOU. They actually completely disrupt your aim and footing on top of inflicting you with Slow, making it impossible to engage with the enemy most of the time. The shoving might be the worst part if the hand cannon didn't already 2-tap in that state. Way too powerful.
And Spread Shot Hand Cannons. They need re-evaluated. The change had no noticeable effect in PvP. You can still easily get 2-tapped from it at far-end SMG ranges (and I mean far) and the change doesn't actually address the main thing that makes them frustrating to play against that players use them for. They're literally primary ammo Shotguns. Unlimited ammo and they fire at the simplest pull of the trigger, so why would you even use Special Weapons, right?
For Spread Shot Hand Cannons at least, I have a suggestion to help get them in line. Make them charging Hand Cannons. Make it where you have to hold down the trigger for like 0.2-0.3 seconds before they fire. There needs to be some sort of drawback to using them or else they're just going to continue dominating unmatched in close-quarters. They have to be changed or they were a mistake to add to the game, unless you want to go the extreme route and disable them in PvP.
I don't know what can be done about Graviton Spike unless the Stasis Crystal spawn behavior can be changed to cause less shoving or delay it a little. Or you just remove its ability to 2-tap without really building into the weapon stat.
I've never seen a meta this bad before and I've been around since this game launched. And I've seen many players in team chat express the same thing.
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