JavaScript is required to use Bungie.net

Destiny 2

Discussioni su Destiny 2.
Modificato da Sohwlvig: 1/12/2024 10:34:34 PM
4

Throwing hammer wasn't the problem

Now that the change has set in, it still just feels awful. The problem has always been synthoceps or wormgods making it do insane dps. But rather than just removing their interaction with throwing hammer, with this nerf, Bungie now killed its potency when not using either of those melee buffing exotics because in harder content(legend or higher) it just doesn't kill enemies fast enough anymore. There has to be a better compromise than this, it just feels awful without an exotic buffing the melee damage by 165+%. Anything else, take away the cure, take away synthos or wormgods being able to buff it, just please revert the hammer delay. At this point id rather go back to pre solar 3.0

Lingua:

 

Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

Visualizza l'intera discussione
  • Modificato da AppleSoda: 1/13/2024 6:29:43 PM
    Sort of? Its base behavior before was still ridiculously powerful, and while I think the nerf might not have been the most elegant solution, it was justified. Roaring flames buffs the damage and makes it plenty viable in most content if your goal isn’t boss DPS, you pick it up off the ground infinitely, it generates sunspots which give restoration, you get infinite radiant, you can extend radiant and restoration infinitely, you get cure simply for picking it up. Like it was obviously a bit too strong. Problem is Solar Titan is nothing without old Loreley (in PvP) or Throwing Hammers in PvE. The subclass needs a redistribution of power.

    Lingua:

     

    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

    10 Risposte
    Non ti è permesso visualizzare questo contenuto.
    ;
    preload icon
    preload icon
    preload icon