I have a few issues with Arc 3.0, but the most glaring is that Chaos Reach wasn't touched at all.
I remember loving the beam when it released in Forsaken, loved being able to treat it as basically an extension of my neutral game because of Geomags in Gambit and PvE.
I didn't expect it to go back to the way it was, b/c that would make all the trials crowd flip out.
But currently, (haha) Chaos Reach's dps lags pretty far behind the options available, and Geomags still just make it 'usable.' At least Thundercrash blows all of it's damage all at once.
At minimum, I was hoping for a damage buff, maybe around ~15-20%.
However, with the whole 'amplify boosts your abilities' theme Warlocks are supposed to have, it'd be the perfect time to introduce something new to buff it. Maybe make it cause targets to get jolted if cast while amplified, and/or let Geomags grant increased super generation while amplified. Something like that.
Honestly, other than that and being pretty underwhelmed by the new slide melee's damage, I've been loving a lot of the changes with Arc 3.0. Zipping around and blowing people away with the new seasonal exotic has been a blast!
Hope there's still the possibility for Chaos Reach buffs a la Solar 3.0.
Thanks for reading!
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