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3/16/2019 7:45:48 AM
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What’s one small mechanic that sold a game for you?

According to Mercurysteam, the creation of Raiders of the Broken Planet (now known as Spacelords) involved one question: does the world need another shooter? Probably not, with some consideration, but there are some little things that can open that question up for reconsideration. Take the HRV system from Blacklight Retribution. Can you think of any other game that replaces minimaps and radars with a temporary wallhack? There’s almost certainly examples of this across the whole industry. Little mechanics that make or break a game. I’ve shared my personal example, and now I’d like to hear yours? What’s one small mechanic that makes a game stand out against the competitors to you? Something you wish more games had? It can be from good games, bad games, or any other sorts of games.

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  • As I’m sure you know, I love Skullgirls. There’s a lot of reasons for this—polished mechanics, good story, cat puns, but one of the smaller things is simply the way the buttons are laid out. You have 6 attack buttons; 3 punches, and 3 kicks. It’s intuitive, and gives characters lots of variation. On a side note; small mechanics that I hate in fighting games; Auto combos. Why does every jamblasted fighting game need them nowadays!? Cross Tag, DBFZ, MvC: Infinite.. Just.. ARGH! I hate them! Whew. Okay. Glad I got that out.

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