The problem with the Annual Pass content ( Black Armory and Season of the Drifter ), is that they both put all their eggs into 1 Basket.
Black Armory was all about the Forges, and nothing else. And if you weren't at a high enough Power lv. to do the Forges, there was nothing else in the DLC to do.
And Season of Drifter is more or less centred around Gambit, and if you hate Gambit, you are -blam!-ed. Granted, this DLC seems to be more well rounded than the last ( Xur Bounties and the Vanguard vs Drifter quest for PVE players ), but overall, its heavily Gambit centric.
A lot of people hated Curse of Osiris ( which I always defended by saying it offered more content than The Dark Below ), but at least it offered something for everyone.
If Bungie insists on keeping this distribution model for content in the future, than the future DLC's needs to be more diverse in its offerings when it comes to activities.
The player base needs variety and diversity, and the overall health of the game would improve drastically when players arn't getting burnt out from doing the same thing, over and over again. Forcing players to binge on a single activity for 3+ months straight just creates fatique and contempt amongst the playerbase for that activity.
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