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#feedback

12/3/2018 10:34:45 PM
0

Boop Mechanics

Currently in the game if an enemy spawns close to you the physics engine rightly dictates that two things should not pile up like that, but it also dictates that you the player should be catapulted into a wall at the speed of light and die. This is especially frustrating in the Shattered Throne during the ogre fight. A fix would be much appreciated.

Lingua:

 

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