Problem: we have all these crazy Exotic guns, and none of them seem to drop for any of us, but that doesn't stop us from wanting to try them out.
Solution: Exotic Gun Game mode (a rotating playlist, like Mayhem), updated every so often as new Exotics get added (if it's a secret weapon, when the guides for getting said weapon become commonplace). The objective is simple: get a kill with every Exotic weapon. All weapons have unlimited reserve ammo, swords are just unlimited. You cannot swap weapons. All abilities besides your basic melee are disabled. Each kill moves you on to the next weapon. Melee kills send the victim back a tier, and melee 1-shots. Sword swings also set back, but Black Talon's projectile doesn't (not sure if that can be coded in or not). No DLC required. Light levels disabled, and this is a 6-man FFA. First to get a kill with Wish-Ender wins.
The weapon type order is as follows: Sidearms -> Hand Cannons -> Shotguns -> Cerberus +1 -> Auto Rifles -> Trace Rifles -> Pulse Rifles -> Scout Rifles -> Fusion Rifles -> Linear Fusion Rifles -> Sniper Rifles (Except Whsiper) -> Machine Guns (when Black Armory releases) -> Grenade Launchers (Colony will always be first) -> Rocket Launchers -> Whisper of the Worm -> Swords (Black Talon will always be first) -> Bows (Wish-Ender will always be last).
As for the order within each weapon class, it's more or less based on the idea that easier-to use weapons will go first and harder-to use weapons will go last. I don't remember every Exotic off the top of my head, which is why I didn't include a specific gun list.
Thoughts on this ridiculous idea?
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