Sentinel Shield and Ward of Dawn need a buff or some adjustments
Overall, I think that the Sentinel Subclass is fine. The only main issue with that is his Super.
The Sentinel Shield is pretty weak if compared to the Hammer of Sol or the Fist of Havoc for damages in PvE. Generically talking, when you fight against some big Yellow-Bar enemy you can clearily see that with the Sentinel Shield the damage you can deal is pretty low compared to the other Titan's Supers. Also, Fists and Hammers have an AoE so they can hit multiple enemies while with the Shield bash you can normally hit only 1 enemy at time (of course, if there are many enemies pretty close you can hit all of them).
Also, many people say that the Sentinel Shield runs out very fast. I think this happpens because when you go around with the Shield trying to hit enemies, you need to go very close to them 'cos it's a pretty close range Super. So, when you have many enemies around you, rarely you can hit many of them or kill all them. You can throw your Shield, yes, but it's not very effective, imho.
Another big problem is hit registration. Both in PvE and PvP often the Shield just "miss" an enemy even if you can clearily see that the you hit it. Directing the hit is also a pain with the Titan that often simply goes another direction or miss an enemy that is literally in front of him.
About the Shield used as protection and the Ward of Dawn, I really think that here we need a buff of some kind. Right now it's very rare to find a situation in which you wanna pop out your Ward of Dawn or you wanna use your Shield as protection. I think at least that Ward of Dawn should grant Blessing of Light again giving a Shield to who is inside it and a temporary Shield to who enters inside it and get out. This could give more a sense of "safe-zone" to the Ward. Another thing could be like that the Res inside the buble is faster, so if you wanna res someone and his Ghost is inside the bubble, you need only like a half-sec to revive him. Also, enemies that enters inside could be slowly damaged somehow, like a little damage every second they stay inside the buble. A great thing could be that the Ward of Dawn generates Light Orbs in time, like 5-6 Orbs in total during the Ward or things like taht. I don't know, I just wanna have more incentievies to use the Ward of Dawn as in D1.
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